Author Topic: [800x600] Thyme RP  (Read 3982 times)



Story
The year is currently 14,057 AD on the planet previously known as Earth. Since our time, the planet has gone through multiple downfalls of civilizations and intelligent beings. Each time, a new species rose up to become the dominant species of Earth.

All of those civilizations have fallen and Earth became a dead planet for a good 1000 years or so...

After that time, life grew once again and flourished in the form of plants. After 57 years of being the most intelligent species on earth, the new race of plants, taking form through the use of metallic artifacts as an exterior shell, begin to explore their new world and learn all over again.


How This Works
Like any other RP, you take the form of the character's conscience and influence their actions, causing them to either act for or against you to make decisions.


Character
You are Thyme. You're not quite sure where the name really came from. It just seemed to fit you for some reason. I mean, it doesn't really mean anything... It's just catchy! You are the second generation in your species' existence...

You also just moved into your new shelter! It's an exciting day for you! Your shelter even has a gap in the ceiling to let light and rain in. Fancy! It's still a bit empty at the moment...
« Last Edit: June 14, 2012, 11:12:31 PM by Xinakam »

Take a peek outside and report your surroundings


Examine workbench.

Is that a Tetris L-block I see on there?

 :cookieMonster:

Turn your plant hand into a plant key and open the chest plant plant plant sunlight plants




You look out your doorway. Archway? Opening... thing? Whatever you want to call it... Another regular day in your dusty village. You can see your friend Basil's house a little ways away along with a few boxes of something. Nothing much else besides a short grassy cliff that borders most of the village.


Your workbench has some old parts from when you were fitting into your shell. They were just some things you never had any use for. Besides, you like what you have on currently. Whatever item this ticking thing was supposed to be, it makes a rather attractive display piece. See out of it? I don't know what you're talking about. It's just for looks, really.


Go check if Basil is home

Combine wires and cross piece to create a Morning Star.

Take all those Items.

Equip Wrench to strife specubus Right Vine

Basil is moving in at the moment. You decide to check out the box you brought with you. You can go pester Basil a little later when he gets settled.

Honestly. You have no clue what this thing is. You don't know how to open it...




But you assume it's not like that... Hey, it works.


Well that was a letdown. There's nothing even in here! You question why you even carried it all the way here in the first place...

Wonder why you can't see the clearly visible Magical Gear.


It's part of the box. Like, stamped onto the bottom.

Combine wires and cross piece to create a Morning Star.


There's not enough metal string stuff here to do anything. You should go find some more later. You're not even sure what a morning star is, but it sounds nice.

You'll hold onto this "Wrench" thing, though. It seems useful.

Put Elbow piece into left side of Cross piece

Make a "rock on a string" type contraption with string and + (or └) piece

and/or

go out the door