Author Topic: Screen tearing fix?  (Read 780 times)

Currently when I rotate around, I can see the screen tear at a bar. With Vsync on I can still see it. Is there a fix for this?

Vsync doesn't work unless you're in fullscreen.

i wish i could go fullscreen
Code: [Select]
Video::setScreenMode 1600, 900, 0, 60
OpenGLDevice::setScreenMode 1600 900 32 60 1
  safeModeOn      = 1
  fixedFrame size = 3
  caption size    = 22
  maxWindowWidth  = 1594
  maxWindowHeight = 872
Setting screen mode to 1600x900x32@60hz (fs)...
  winState.hGLRC exists
Killing the texture manager...
Making the rendering context not current...
Deleting the rendering context...
Releasing the device context...
Destroying the window...
  newFullScreen...
Changing the display settings to 1600x900x32@60Hz...
OpenGLDevice::setScreenMode - ChangeDisplaySettings failed.
it just goes to a grey screen. I am running Nvidia custom AA on blockland.

Wait, you do realize the checkbox says "Disable V-Sync" under video options. It should be unchecked.

Wait, you do realize the checkbox says "Disable V-Sync" under video options. It should be unchecked.
Yes.

You could try changing your resolution I guess.

Open the Nvidia control panel.
Go to "Manage 3D Settings"
Make sure it enables Vsync there.

Still can't go fullscreen. Running Nvidia 560ti. No custom settings on currently.

i wish i could go fullscreen
Code: [Select]
Video::setScreenMode 1600, 900, 0, 60
OpenGLDevice::setScreenMode 1600 900 32 60 1
  safeModeOn      = 1
  fixedFrame size = 3
  caption size    = 22
  maxWindowWidth  = 1594
  maxWindowHeight = 872
Setting screen mode to 1600x900x32@60hz (fs)...
  winState.hGLRC exists
Killing the texture manager...
Making the rendering context not current...
Deleting the rendering context...
Releasing the device context...
Destroying the window...
  newFullScreen...
Changing the display settings to 1600x900x32@60Hz...
OpenGLDevice::setScreenMode - ChangeDisplaySettings failed.
it just goes to a grey screen. I am running Nvidia custom AA on blockland.
If I'm reading this right (I'm probably not) you are setting the fullscreen resolution to high.


I set to 1600 x 900 when fullscreen (native size)

try setting it to 800x600 full screen, just to see if it works, despite it looks like stuff