Author Topic: Suggest me a gamemode to make and host.  (Read 2740 times)

Cucumberdude has the best TDM's :\.
Havnt seen him in a while. Where has he been?

Warfare/Onslaught like in the UT series
I would love you forever

Warfare/Onslaught like in the UT series
I would love you forever
That what series?

I remember cucumberdude having this, forgeted up gamemode: There was 2 bad guys, who tried to kill the civilians. The main objective was to kill the Civilian king, but it was forgeted up, like that the civilian king spawned among the civilians, and the CIVILIANS tried to kill the king.

So, the gamemode is:

Defend the King

- Make it so that Civilians can't kill the king
- Make another team of Assassins (Low amount of players) and give them all kinds of parkour abilities (Agility player?)
- Make a nice, dark map where you can hide easily
- Civilians must prevent the king getting assassinated
- King can't protect himself.

That what series?
Unreal Tournament, silly

since you don't seem to know what I'm talking about, I suggest reading this:
http://www.gamefaqs.com/pc/914986-unreal-tournament-2004/faqs/29337
specifically, "The Concept of Onslaught and How to Win"
the rest is for actually playing the game

but...
if you're going to try out Warfare instead, which will certainly be more difficult, although much more fun, I suggest reading this as well as the previous link
http://www.destructoid.com/hands-on-unreal-tournament-3-s-warfare--49084.phtml

if you're skeptical about how often it'll end up being used, I can assure you I will host it often if you make it (well, assuming you allow it, that is)
I can't make any guarantees about everyone else, but this gamemode is very fun in Unreal Tournament, and I can only imagine what'll become of it with blockland's customization
« Last Edit: June 21, 2012, 06:29:43 AM by Night Fox »

Someone REALLY has to make a proper zombie survival gamemode.

I think a salvage siege would be the best.


Unreal Tournament, silly

since you don't seem to know what I'm talking about, I suggest reading this:
http://www.gamefaqs.com/pc/914986-unreal-tournament-2004/faqs/29337
specifically, "The Concept of Onslaught and How to Win"
the rest is for actually playing the game

but...
if you're going to try out Warfare instead, which will certainly be more difficult, although much more fun, I suggest reading this as well as the previous link
http://www.destructoid.com/hands-on-unreal-tournament-3-s-warfare--49084.phtml

if you're skeptical about how often it'll end up being used, I can assure you I will host it often if you make it (well, assuming you allow it, that is)
I can't make any guarantees about everyone else, but this gamemode is very fun in Unreal Tournament, and I can only imagine what'll become of it with blockland's customization
I'm reading the first link, but still not completly sure what the gamemode is?
Can you kinda just explain what'd I'd have to make?
salvage siege would be really cool. start of round you have time to build up for like 10 minutes. then attackers spawn and you can still build but its harder because they can fight you. the objective is for the attacks to knock down a structure (there is no supports in this game-mode except anti baseplate breaking) such as the tall blue building in afghan or the big tower in beta city. defenders have to defend and repair for set time.
What would the attackers do in those 10 minutes?
They'd probably get bored and leave.
« Last Edit: June 21, 2012, 11:29:20 AM by DrenDran »

What would the attackers do in those 10 minutes?
They'd probably get bored and leave.
Ok how about this.
The attackers start far away, and the time it takes for them to get to the defenders is the time the defenders have to set up.

Ok how about this.
The attackers start far away, and the time it takes for them to get to the defenders is the time the defenders have to set up.
Then they die and?

Then they die and?
They have checkpoint bricks with them and place them close to the fort.

I'm reading the first link, but still not completly sure what the gamemode is?
Can you kinda just explain what'd I'd have to make?
there would have to be a special brick for the cores, and one for the nodes as well
probably two bricks for both teams' cores, I'm not sure how that works
the hardest part would probably be the nodes, because they have to create links from one core, to each other, and eventually to the other core


The blue thing at the top is blue team's core
you can see that it is linking to 3 and 5. the red core is also linking to 4 and 6, because they are available for control of red team, like 3 and 5 are for blue team
1 and 2 (you can't see the number for 1, but it's the one to the bottom right of 2) are not controlled by either, which you can tell by the fact that the lines are white
the map is from the viewpoint of blue team
the white circles are the nodes that they can currently take over
the must take over one of those nodes in order to unlock 1 and 2, allowing them to be taken over
at this point there will probably be a lot of combat between them and red team over the nodes
after taking over 1 or 2 (but only taking over 2 will only unlock 4, and 1 for 6 the same way), the red core is now vulnerable, and the must destroy it

honestly, I would suggest downloading the UT2004 demo and playing the gamemode yourself. it will probably make it a lot easier to understand
« Last Edit: June 21, 2012, 04:51:11 PM by Night Fox »

JEEP SUMO!

It doesn't even need a gamemode sort of...

Or a classic game of zombies with default weps with rots zombies.

Or a classic game of zombies with default weps with rots zombies.
make and host