Author Topic: map2dif not compiling .map  (Read 3451 times)

*whisper* Constructor..*whisper*
*whisper*  nou...  *whisper*

Prepare to eat your own words as I shove them deep down your throat.
Same thing happens with Constructor, it's not Hammer's fault that some of the roofs are missing.
In fact, it's even worse in Constructor, the whole side of that building is missing, and there is odd lighting.

And don't tell me you just exported your hammer map file and imported into Constructor? The hammer save probably got screwed up while saving or something.

Don't blame Constructor. Your model sucks, perhaps you made some funky brushes or something, but whatever it is, DO NOT BLAME CONSTRUCTOR.

*seethes in blind rage*

*Cools off*

Ya, I agree with whats been said before, probably an exportation problem.....which you wouldn't get in Constructor    >:)

And don't tell me you just exported your hammer map file and imported into Constructor? The hammer save probably got screwed up while saving or something.
It's not my map.
Monty gave me the .map file he wants compiled, I have no idea which program he used to make it.
I've tried opening it in Hammer, I get errors and missing objects.
I've tried opening it in Constructor, I get even more errors and missing objects.
The point is, Reactor worker is being a little fan boy and it's pissing me off.

well i've compiled it ok and all now.