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What do you think next week's theme should be?

Arcologies
Famous Landmarks
Interconnected Space Stations
Egyptian Tombs with event challenges
Theme Park

Author Topic: Wedge's Brick Party (BYOB) [Arcologies]  (Read 43978 times)

Got excited at Wedge's post at the doors and then kept scrolling hehe, hopefully their is a fix

Let's pray for a fix.

If anyone thinks they can help, send a PM.

In the meantime, there are still new things on the server, whenever it comes back up.

I'm going to go to bed (cry under the covers) for now. I hope my whole week of work wasn't a waste.

lol i broke it sorry

apparently opening doors in a hover craft is a no no

Well, JVS doesn't have this issue, and JVS doors are essentially bricks with different models in place of the brick proper. Look at the code for JVS?

JVS doors are .dts models that use brick collision. My doors are brick models with .dts collision.

Well, JVS doesn't have this issue, and JVS doors are essentially bricks with different models in place of the brick proper. Look at the code for JVS?
JVS just disables collissions while it's open.

I guess .setDataBlock(); was never meant to be used in this way.

Anyway, I 'fixed' it by getting rid of the .dts collisions.

If you look here:
http://dl.dropbox.com/u/46778351/Screenshots/07-2012/07-01-2012_06-53.png

When the door is closed it's a solid 1x4x18 box, when it's open it's a little 1x4x1 plate so you can step onto the frame.
You can't collide with the sides or top of the frame now when they're open, sadly.

It has not crashed, but I'm not sure if I want Wedge to use this version. It feels like a really lame way to solve the problem.
« Last Edit: July 02, 2012, 10:01:02 AM by Sumz »

What you could do is have the stationary brick be immovable, then when it is clicked it is deleted silently and a new brick is placed in an orientation where it looks open. Similar to the way that most evented doors made of bricks work.

Edit: Also wedge, could you pm me the current code for the /warp command? I need it to integrate mailbox warping.
« Last Edit: July 02, 2012, 11:08:51 AM by Treynolds416 »

I guess .setDataBlock(); was never meant to be used in this way.

Anyway, I 'fixed' it by getting rid of the .dts collisions.

If you look here:
http://dl.dropbox.com/u/46778351/Screenshots/07-2012/07-01-2012_06-53.png

When the door is closed it's a solid 1x4x18 box, when it's open it's a little 1x4x1 plate so you can step onto the frame.
You can't collide with the sides or top of the frame now when they're open, sadly.

It has not crashed, but I'm not sure if I want Wedge to use this version. It feels like a really lame way to solve the problem.

I'm fine with that. Doors are currently disabled but I'll add them back in.

I've also reset the server but I don't have the most recent save. If nobody else has a save I can load the autosave but the autosaver is still messed up.
« Last Edit: July 02, 2012, 12:00:12 PM by Wedge »

When the door is closed it's a solid 1x4x18 box, when it's open it's a little 1x4x1 plate so you can step onto the frame.
You can't collide with the sides or top of the frame now when they're open, sadly.

You can add multiple collision boxes within a BLB. Take a look at the castle wall piece. It's made up of 4 individual boxes.

You can add multiple collision boxes within a BLB. Take a look at the castle wall piece. It's made up of 4 individual boxes.
That sounds perfect, I'll take a look at that in a bit. Thanks.

I'm going to go to bed (cry under the covers) for now. I hope my whole week of work wasn't a waste.
crybaby

Wedge, I rebuilt what I could remember from what was on the server. I didn't make the info center, though. Someone will have to load that.

Edit: Alright, doors are fixed with the suggestions from Ephialtes.
« Last Edit: July 02, 2012, 02:05:47 PM by Sumz »

Okay, I'll sort out the info station when I get off work.