Author Topic: Adding weapons to vehicles blender  (Read 834 times)

How would you add weapons to vehicles?

Would you add a muzzlePoint armature?

I am using blender 2.62

I don't think you can attach a weapon itself to a vehicle.
You should make a bot like the tank turret.

I would say make a bot with just a muzzlePoint node, make a model of a weapon in your vehicle, make a mountPoint node in the barrel of the vehicle, mount the bot the gun and shoot using the bot. No idea if that will work though.

Of course you can! You can mount at most 4 shape based images to a vehicle. Those images will take care firing emitter/sound effects. Then you can use the shoot on fire script to make the vehicle fire project from customized position. If you can not understand what I just said, go ahead check the A10 addon in RTB. However, the technique that I just described will work for fixed weapon. If you are trying to make a vehicle, let's say a spaceship, with many torrens/auto torrents, you need to make those torrents as players and mount them to the vehicle as the vehicle spawn.

Blockland: That game where everybody replies with the most complex methods possible.

Just rip the shootOnClick package from the Fighter Jet or something. It uses a simple xyz coord to place the muzzle.

Blockland: That game where everybody replies with the most complex methods possible.

Just rip the shootOnClick package from the Fighter Jet or something. It uses a simple xyz coord to place the muzzle.
I ended up using this, Army Unit showed me how.