Author Topic: Playertype_MetalBlockhead *ANIMATOR FOUND*  (Read 1974 times)




"Excuse me wtf is dis"
It's a robotic version of the blockhead as a playertype. Well, it will be. This project has hit a major snag- Neither me or Filipe have no clue how to animate!

"COOL STORY BRO LOL!!! HOW DO WE HELP THEN???"
You can help quite simply.. If you have animation knowledge, contact filipe on steam or via a pm on these forums. The basic concept for the animations is that they're robotic and they have less frames. all movements are jittery and almost sprite like. Therefore it really isnt hard to animate. As you can see the model is set up with all of the blockhead's original bones, which all have the same names.

Model- Filipe1020
Concept, Ideas, General critism- Megaguy
Constructive critism and ideas- The titanium
« Last Edit: June 23, 2012, 08:43:36 PM by Megaguy2 »

FIRST PASTE1

I'm thinking this is going to be cool. Maybe we could make a pack with different attributes, like speed/endurance/special, like the dragons had.
« Last Edit: June 23, 2012, 07:06:32 PM by The Titanium »

Seems interesting :o.

FIRST PASTE1

I'm thinking this is going to be cool. Maybe we could make a pack with different attributes, like speed/endurance/special, like the dragons had.

I was actually thinking about doing something like that. Power, moves slow, Speed, Moves fast with weak attacks and Flight, with the abilty to fly and drop bombs. Each one would be a diffrent varient on the same model.

Right now it's only a concept. We'd like to get the first little minion HELPFUL APPLIANCE out before we plot world domination. MAKE THEM BETTER.
« Last Edit: June 23, 2012, 07:34:33 PM by Megaguy2 »

The model has been sent off to ¥ola. I will script it for him, and he's going to animate it for me and filipe.

The model has been sent off to ¥ola. I will script it for him, and he's going to animate it for me and filipe.
This gonna be good

I'm so incredbly impressed...

Except for the fact that this could be done with prints and decals. I can have the exact design on my player without any models.

I'm so incredbly impressed...

Except for the fact that this could be done with prints and decals. I can have the exact design on my player without any models.

Wasnt aware you could get custom head shapes, a entirely diffrent finger structure, shoulderpads and jets and fins as player decals.

Truely these are exciting times (Yet very misleading ones.)
« Last Edit: June 23, 2012, 10:54:03 PM by Megaguy2 »

The face mask in the helmet is the same shape, with the same wraparound.

The face mask in the helmet is the same shape, with the same wraparound.
There's no helmet on this guy, it's just the default head shape but with a visor modelled onto him with red glowing eyes.

The head shape is not even the same. We exaggerated all the rough angles on the blockhead to make him seem more angular and machine made than he already is.

It looks similar, yeah. That's intensional. The robot is designed to look robotic, sleek and menacing, while still retaining the blockhead's overall style. It fits in with the game and while it isnt a difficult model to make, it works for alot of things.
1. Goons for some evil mastermind
2. Generic army droids in some form of futuristic battle
3. Another team in a tdm
4. Generic enemies in an rpg.

It's become apparent to me from looking at your posts that you loving love arguing and have last word syndrome, as well as that you're a huge drama queen, so i'm not going to bother talking to you again. Offer actual critism that isnt "This is easy to make!!" and maybe i'll take notice of you.
« Last Edit: June 23, 2012, 11:48:43 PM by Megaguy2 »

There's no helmet on this guy, it's just the default head shape but with a visor modelled onto him with red glowing eyes.

The head shape is not even the same. We exaggerated all the rough angles on the blockhead to make him seem more angular and machine made than he already is.

It looks similar, yeah. That's intensional. The robot is designed to look robotic, sleek and menacing, while still retaining the blockhead's overall style. It fits in with the game and while it isnt a difficult model to make, it works for alot of things.
1. Goons for some evil mastermind
2. Generic army droids in some form of futuristic battle
3. Another team in a tdm
4. Generic enemies in an rpg.

It's become apparent to me from looking at your posts that you loving love arguing and have last word syndrome, as well as that you're a huge drama queen, so i'm not going to bother talking to you again. Offer actual critism that isnt "This is easy to make!!" and maybe i'll take notice of you.
Blockheads VS Robots anyone?

Blockheads VS Robots anyone?

exactly!

Also, one more use is some form of bossfight.

Is not compatible. Delete!

It looks okay, not the best. But I can see it being used.

Is not compatible. Delete!

It looks okay, not the best. But I can see it being used.
What should be changed about it? More detail? I want it to look like the blockhead, and retain the same build.

Reminds me of something from Sonic