Author Topic: Easy way to find stray bricks?  (Read 1497 times)

No one wants to play Arma 2 in Blockland  :cookieMonster:

you can probably give one of the bricks a name in the save file and then teleport to it

scratch, open the save in a text editor and look for values of the first 3 numbers that are extremely large.

I made a mistake in the build and he insults me. Everyone makes mistakes.
You make to many.

inb4youdoto

You make to many.

inb4youdoto
The hell?

scratch, open the save in a text editor and look for values of the first 3 numbers that are extremely large.

I wasn't sure what to pick. To prevent any coping, I'll send it to you in a Pm.

that's a colorset, further down you'll find the actual bricks. they aren't in any order that I know of, so just do something like this:
echo(findclientbyname(scratch).player.getPosition());

while standing in the known base.


then look in the save for coordinates that aren't close to those ones

that's a colorset, further down you'll find the actual bricks. they aren't in any order that I know of, so just do something like this:
echo(findclientbyname(scratch).player.getPosition());

while standing in the known base.


then look in the save for coordinates that aren't close to those ones
Well shoot I'm dumb.


you typed it in wrong.

Nope, I typed in exactly what you said:

echo(findclientbyname(scratch).player.getPosition());

nothing in that would cause a syntax error...

try putting quotes around your name-

oh duh, yeah, wrong name. put saxophone in for the name or whatever



This gives me a script idea... Tele to farthest brick

Ok.

==>echo(findclientbyname(Saxophone).player.getPosition());
-260.745 594.981 0.00267194

Ok I know what I am looking for. Any fences would be a great help. This time I will post the file.