Author Topic: The@Team - A multiplayer real time dungeon crawler by Rotondo  (Read 20546 times)

Sorry about that last game Demian, didn't expect the scroll to summon a jabberwock.
No worries, there was no way you could have known what it does. Which reminds me to write a strategy section.

Edit: Updated OP, could use some help with the lists: http://forum.blockland.us/index.php?topic=198158.0#post_lists
« Last Edit: June 26, 2012, 07:58:08 AM by Demian »

Don't forget Xerocs!
Also my texture pack is really coming together, much better than I had expected.

Oh and also Umo-no-nashi or Uma-no-nashi or whatever it's called.

Here, have a peek at the worst of my textures, because they're barely even edited.

This is the least of all the stuff I've done; just rearranged the planks and added noise here and there. If anyone has any better ideas for how this should look, I will endeavor to comply.
« Last Edit: June 26, 2012, 09:36:00 AM by Katadeus »

Uma-No-Ashi
Also, for strategy, it is common and also viable to have a player that is the "tank" who has great health and defense and does reliable damage. Other players contribute to the fights but can hang back slightly to avoid damage.
It is a good idea to use unidentified scrolls and potions near the stairs down of each level, when there are few or no monsters nearby. This way, any negative effects can be avoided by descending the stairs.


Also, here more pics.

« Last Edit: June 26, 2012, 10:51:42 AM by Katadeus »

got to level 19 with katadeus, i was the tank :)
too bad i had to leave the game at that point

I only made it to 21 after that D:

Xeroc
Uma-No-Ashi
Griffin

    Occasionally items get stuck inside walls. You can also throw dead players to inside walls.
    Items can be thrown through walls and off the world. Happens rarely though.
    This is caused by throwing something against the wall while standing too close to it. Easily avoided and easily fixed. (though we can't fix it, only Rotondo can)
    The max health on each rank seems to be slightly randomized. Could be a feature.
    It's obviously a feature. I cannot figure out how someone would accidentally have max health randomized.
    Equipping a shield then throwing it away while it is equipped does not remove the (EQP) tag from the name. Picking up the shield and repeating the process adds up the (EQP) tags.
    Just wondering, does the shield still provide defence with stacked equip tags?
    When spectating the stats displayed at bottom left are incorrect but they do seem to change from person to person.[/list]
    When you spectate, it shows other players' stats. It shows the stats of the player you're spectating. An actual issue however, is that lets say that the player you're spectating loses or gains HP, it will not update on your screen. You have to switch back and forth.

    I have the basic texture stuff done; I put everything into a zip and I'm going to continue working on it wherever I go. I may release it to a few people if they request personally. However, I'm not completely satisfied yet. I have a few things to brush up.

    Also, if you use the aggravate monsters scroll, dead monsters will still become aggravated, and carrying them gives you a trail of exclamation points over your head. I recommend this for intense speedruns toward the stairs on high levels whilst using a haste potion and being followed by numerous enemies.

    Anyone need a package for Mac? I can upload mine if you guys want.

    We just had an epic round with like 15 people because Rotondo opened up the server more. Everybody sucked besides like 5 players though, so we had a lot of wasted swords and bows just sitting in peoples' inventory.

    •When spectating the stats displayed at bottom left are incorrect but they do seem to change from person to person.

    Actually it is not exactly incorrect, but out of date and doesn't refresh until you switch to someone else and the switch back

    Another enemy: Vampire

    Biggest enemy of all; Idiots.

    Been slacking on putting this up, but... Here is the Kheyre Centhra Game Design's Inventory tweaks.

    Tweaks include:
    Scroll wheel activated inventory item selector.
    Button to hide your inventory. (It comes in handy for people with small screens. Your inventory can still be used after its hidden.


    http://pastebin.com/RinCx7a0

    YESSSS
    I shall try it as soon as I can.
    EDIT: I can't seem to get it to work.
    EDIT2: I am learning every time I texture something. 1% darkening can really make a difference.
    « Last Edit: June 27, 2012, 09:58:57 PM by Katadeus »