Author Topic: Pin Pull  (Read 1500 times)

To me, this is a bad idea and I think this would ruin a lot of death matches.

Player::OnActivated (if it actually is a trigger) ==[onTrigger]==> if fraggrenade equipped ==[true]==> pinpull

To me, this is a bad idea and I think this would ruin a lot of death matches.

Why??

Player::OnActivated (if it actually is a trigger) ==[onTrigger]==> if fraggrenade equipped ==[true]==> pinpull
my thoughts exactly and then a delay to make the player tumble or something