Author Topic: Hiding player name outside of minigame?  (Read 2565 times)

I'm just starting torquescript, and I was wondering, how do you remove the playername outside of a minigame? I need a player's name to be hidden from all other players, even if the player is standing right next to the other.

You can't, but you can change the player's object to an ai player.

I have a script for this, but for some reason Badspot doesn't want people doing it.

He tried to remove that functionality because people *cough Truce were impersonating him.

Hmm. Well, two other questions:
How do I temporarily save a user's avatar?
Is it possible to make it so that jets / currently held item does not display?

Is it possible to make it so that jets / currently held item does not display?

Could you elaborate? What are you trying to do?

Could you elaborate? What are you trying to do?
Probably wanting to cloak the player, would be my guess

It's impossible to hide jets for only one single player. The only way you can hide a specific mounted image is by unmounting it.

Probably wanting to cloak the player, would be my guess
Correct.

Well, how about making a new datablock with invisible jets, port?

Well, how about making a new datablock with invisible jets, port?

A new what datablock? A player datablock? You can't specify the jet emitter with in a player datablock, AFAIK.

You can't specify the jet emitter with in a player datablock
Sure you can. jetEmitter = "playerJetEmitter"; jetGroundEmitter = "playerJetGroundEmitter";

Sure you can. jetEmitter = "playerJetEmitter"; jetGroundEmitter = "playerJetGroundEmitter";

Oh okay. NTIRC.


No idea what your even saying.
As far as I know.
Not sure about the other one but maybe, Nice try I really care?

%client.player.setShapeNameDistance(0);
This works however you can see their name if you are really close to them.