Author Topic: Duplicator fix; duplicating print bricks (PLEASE UNINSTALL)  (Read 4344 times)

The hate is strong with this one.
Broken add-ons remain on RTB, so long as they're big or someone famous made it. They have no standards.

Broken add-ons remain on RTB, so long as they're big or someone famous made it. They have no standards.

Fair enough.

Well i have found a bug, When im hosting an internet server, My friend joins and tries to use the new duplicator and when he plants with the duplicator it crashes him, Yes he does have it Dl'd and enabled. Please help.

I needed this so bad!  :cookie: for you



Well i have found a bug, When im hosting an internet server, My friend joins and tries to use the new duplicator and when he plants with the duplicator it crashes him, Yes he does have it Dl'd and enabled. Please help.
Not gonna help eh?

Not gonna help eh?
try with only default add-ons and the duplicator

could you also fix the issue with variables not copying over sometimes on duplicated bricks? as in, variables break on the new brick and do not work.

Cool, there is now a fix for the only problem I care about in the Duplicator.

Seriously, If you can't handle the small details you can't handle anything. The duplicator works, that's all you should care about.

could you also fix the issue with variables not copying over sometimes on duplicated bricks? as in, variables break on the new brick and do not work.
The duplicator does not duplicate variables applied through the use of events I don't think

unless you're talking about the events themselves, well

this fix was an extremely simple but very useful one

I know very little about scripting

this was by far the most annoying bug I had come across when using the duplicator, second bug is when duplicating, if you happen to duplicate twice within a certain time then it duplicates the FX and transparency it applies to the bricks, and third is the console spam

the 2 above bugs still exist
« Last Edit: June 30, 2012, 06:39:14 PM by Conservative »

The duplicator does not duplicate variables applied through the use of events I don't think

no, i mean like, duplicated bricks screw up with any VCE applied to them, if you make an onactivate event on a duped brick to show a variable in centerprint or something like that, it just shows the code for the variable string instead of the variable.

How come when I use this it crashes me... anyone else with this problem?

try duplicating a vehicle spawn

1 issue fixed, 453 to go...
It really isn't that bad of a guess for number of problems. I'd use it so much more if someone fixed the bug where the bricks change colors.