I am working on a custom playertype that needs custom jet emitters. However, I am clueless on how to define two nodes for the jet emitters. I tried just using the standard player jet emitters for testing purposes, but I found out that the emitters do not emit from the player, but instead, they emit at a certain point on the map. I was testing on a slate like map, and noticed the jets emitting on a specific stationary point on the map.
Would anyone know how to work with custom jets?