Author Topic: Custom UI Mod [v2_3]  (Read 7758 times)

Updated. Everything should be in working order now.

this is for ui specifically.
could you try to make it load baseUI/data/???? files?
i have an awesome default.png, and a blank pain emitter there.


better than user-content alpha

 
« Last Edit: July 04, 2012, 08:35:40 PM by Goth77 »


could you try to make it load baseUI/data/???? files?
i have an awesome default.png, and a blank pain emitter there.
Pretty sure User Content Alpha would work for that.

Wayyy better than user-content alpha. At least someone knows what they are doing
haha, destiny certainly knows what he's doing.

Forgot to add in a line to fix a bug where switching brick tabs would make some buttons reset to default bitmaps. Fixed now.

What UI skin is that otto? Can you send me it?

What UI skin is that otto? Can you send me it?
check the op closely

Known bug i go to open my options menu through the keybind (Mine is ctrl+o) and i crash, It might not be the gui thing but i believe it is

Known bug i go to open my options menu through the keybind (Mine is ctrl+o) and i crash, It might not be the gui thing but i believe it is

Probably is.

The options GUI has lots of parts to it so it makes sense that it would cause some issues.

I've noticed that sort of thing happening too, I'll try to make some sort of fix if I can.

Optimized some things a bit to hopefully prevent crashes upon opening GUI.
Added a temporary 'fix' for issues with DrenDran's Advanced Eventing GUI.

This is epic, but do you know if you can stop that lag when you open? I opened my brick window (with TMBI) and the whole thing lagged out for two mnutes.

This is epic, but do you know if you can stop that lag when you open? I opened my brick window (with TMBI) and the whole thing lagged out for two mnutes.
I suppose I could add in something that would let you disable the feature that causes that but doing so has a high possibility of making random elements not replace correctly.

Some of my stuff wont really replace ;-;