Poll

Possible?

Yes
12 (57.1%)
No
1 (4.8%)
I have no idea what the Hell is going on
8 (38.1%)

Total Members Voted: 21

Author Topic: Idea: Sound Simulator  (Read 987 times)

... I don't understand why you would need particles for a sound generation thing. Just make it distance based which literally takes a 10 line algorithm.

... I don't understand why you would need particles for a sound generation thing. Just make it distance based which literally takes a 10 line algorithm.
I'm talking about advanced acoustics, not the sound just getting quieter the further away it is.

You would need a stethoscope to notice the difference. I don't get why you would even need "particles."

I take it you don't know what you're talking about.

Since I actually understand programming/scripting, I take it you don't know what the hell a particle is or how to make a sphere of it. It's super easy, and uses up hardly any processing power to generate a simple sphere.

Since I actually understand programming/scripting, I take it you don't know what the hell a particle is or how to make a sphere of it. It's super easy, and uses up hardly any processing power to generate a simple sphere.
Can you make a sphere refract infinitely, preserving direction of the impulse?
If it was as simple as a single sphere I'd never even bring this topic up.

What, so you mean like you could create a bell in this program and simulate a mallet striking it, and the sound it would make?
Interesting.
« Last Edit: July 05, 2012, 12:53:21 AM by Man 2 »