Author Topic: Send Avatar  (Read 1414 times)

What is the command to change avatar(or save changes)
does it have Avatar_command in it?

You mean the server command you call to update your avatar so everyone can see it?

serverCmdUpdateBodyColors
serverCmdUpdateBodyParts

gameConnection::updateBodyColors
gameConnection::updateBodyParts

Avatar_AssignColor
Avatar_Clean
Avatar_ClickAccentColor
Avatar_ClickHatColor
Avatar_ClickHeadColor
Avatar_ClickHipColor
Avatar_ClickLeftArmColor
Avatar_ClickLeftHandColor
Avatar_ClickLeftLegColor
Avatar_ClickPackColor
Avatar_ClickRightArmColor
Avatar_ClickRightHandColor
Avatar_ClickRightLegColor
Avatar_ClickSecondPackColor
Avatar_ClickTorsoColor
Avatar_ColorAllIcons
Avatar_Done
Avatar_GetRandomColor
Avatar_HideAllPartMenus
Avatar_Randomize
Avatar_SetAccent
Avatar_SetChest
Avatar_SetDecal
Avatar_SetFace
Avatar_SetHat
Avatar_SetHip
Avatar_SetLArm
Avatar_SetLHand
Avatar_SetLLeg
Avatar_SetPack
Avatar_SetRArm
Avatar_SetRHand
Avatar_SetRLeg
Avatar_SetSecondPack
Avatar_TogglePartMenu
Avatar_UpdatePreview
« Last Edit: July 05, 2012, 12:56:51 PM by Port »

serverCmdUpdateBodyColors
serverCmdUpdateBodyParts

gameConnection::updateBodyColors
gameConnection::updateBodyParts

Avatar_AssignColor
Avatar_Clean
Avatar_ClickAccentColor
Avatar_ClickHatColor
Avatar_ClickHeadColor
Avatar_ClickHipColor
Avatar_ClickLeftArmColor
Avatar_ClickLeftHandColor
Avatar_ClickLeftLegColor
Avatar_ClickPackColor
Avatar_ClickRightArmColor
Avatar_ClickRightHandColor
Avatar_ClickRightLegColor
Avatar_ClickSecondPackColor
Avatar_ClickTorsoColor
Avatar_ColorAllIcons
Avatar_Done
Avatar_GetRandomColor
Avatar_HideAllPartMenus
Avatar_Randomize
Avatar_SetAccent
Avatar_SetChest
Avatar_SetDecal
Avatar_SetFace
Avatar_SetHat
Avatar_SetHip
Avatar_SetLArm
Avatar_SetLHand
Avatar_SetLLeg
Avatar_SetPack
Avatar_SetRArm
Avatar_SetRHand
Avatar_SetRLeg
Avatar_SetSecondPack
Avatar_TogglePartMenu
Avatar_UpdatePreview

how do i get
gameConnection::updateBodyColors
gameConnection::updateBodyParts
into
schedule(10000, 0, eval, "command");

would it be
schedule(10000, 0, eval, "gameConnection::updateBodyParts();gameConnection::updateBodyColors();");

how do i get
gameConnection::updateBodyColors
gameConnection::updateBodyParts
into
schedule(10000, 0, eval, "command");

would it be
schedule(10000, 0, eval, "gameConnection::updateBodyParts();gameConnection::updateBodyColors();");
Would it not be more like schedule(10000, 0, eval, "%client.updateBodyParts(); %client.updateBodyColors();");

how do i get
gameConnection::updateBodyColors
gameConnection::updateBodyParts
into
schedule(10000, 0, eval, "command");

would it be
schedule(10000, 0, eval, "gameConnection::updateBodyParts();gameConnection::updateBodyColors();");

%client.schedule(10000, "updateBodyParts");
%client.schedule(10000, "updateBodyColors");

%client.schedule(10000, "updateBodyParts");
%client.schedule(10000, "updateBodyColors");

in one line = "%client.schedule(10000, "updateBodyParts");%client.schedule(10000, "updateBodyColors");"  right?

You can do it in two lines.

Code: [Select]
%client.schedule(10000, "updateBodyParts");
%client.schedule(10000, "updateBodyColors");

If you want one line:

Code: [Select]
%client.schedule(10000, "updateBodyParts");%client.schedule(10000, "updateBodyColors");

You can do it in two lines.

Code: [Select]
%client.schedule(10000, "updateBodyParts");
%client.schedule(10000, "updateBodyColors");

If you want one line:

Code: [Select]
%client.schedule(10000, "updateBodyParts");
%client.schedule(10000, "updateBodyColors");

Thanks for posting the exact same thing as port without answering marble's question
Yes marble that would work correctly