Author Topic: Isolation's Odds and Ends..  (Read 790 times)

Hey there, having recently begun modelling I feel as if I have given myself a steady footing on how to model 'properly' with blender. In my own opinion, I think there is nothing wrong with my modelling skills, only that they are very basic, which may or may not be a problem in your eyes. However, I know that ALOT of you obviously know more about this than I do, so I am going to post my models here now and again and I will ask for some criticism from you guys. If you see something here that you would like in the game, throw me a pm and we will work something out.

Note: These are only models, no scripts. If you feel like doing a quick job with scripting please pm me.



The Double Barrel





The Hunting Rifle





Once again, I will be posting more models here in the future, also please leave a comment on how I can improve certain things, seeing that my skills are far from good:).

Thanks.

Feel free to leave some suggestions just to see how well I get on..
« Last Edit: July 06, 2012, 10:30:24 AM by Isolation »

Looks nice, but could you send me the blend and let me do some tweaking with it just to show you where you could improve it next time you make a model?

Looks nice, but could you send me the blend and let me do some tweaking with it just to show you where you could improve it next time you make a model?

Sure thing, i'll throw you a pm.

It looks nice, but-
--Trigger is misaligned.
--if you're modeling this with some real-life detail or reference, there's no break on the gun so it can reload
--Too many polygons are used to round it out, which isn't all that good of an idea

I feel like you're trying to be detailed, but you're almost too detailed on here.
I made another model similar to yours that shows some difference so you can see what i'm talking about.


Also, I'd look at pictures of guns regularly, not just from the side either. It's good every now and then to see what an AK looks like if it were shown from an angle.

Another thing, don't just extrude and whatnot, try using the merge tool to merge vertices on certain points.
That's how I got the buttstock to work, it was seperate from the model, then I just started merging vertices together.
« Last Edit: July 05, 2012, 05:02:27 PM by The Corporation »

It looks nice, but-
--Trigger is misaligned.
--if you're modeling this with some real-life detail or reference, there's no break on the gun so it can reload
--Too many polygons are used to round it out, which isn't all that good of an idea

I feel like you're trying to be detailed, but you're almost too detailed on here.
I made another model similar to yours that shows some difference so you can see what i'm talking about.


Also, I'd look at pictures of guns regularly, not just from the side either. It's good every now and then to see what an AK looks like if it were shown from an angle.

Thanks, can I see your model? Also, any tips on how I can reduce my polygon usage.. Or should I just stop subdividing?

Thanks, can I see your model? Also, any tips on how I can reduce my polygon usage.. Or should I just stop subdividing?
I'm sending it to you.
Also, just try simple shapes, then working your way around it.
Say you want to make a stock, take a cube, thin it down some, make it tall, then make it the general shape of the stock, but not quite. Extrude the top and bottom seperately, thin those down, then extrude the back of it to give it a padded look.

And yeah, I think you should limit what you subdivide.

Thanks for the help, I'll try modelling some other things now. I'll keep what you said in mind and see if I improve any.

another note.
Everyone has their own style.
If you look at the 3D model topic and see what the guys have there, then you'll see what I mean.
Just take some elements of each modeler, put it together, and you can make your own.