Poll

What weapons would you like ingame?

A set weapon room with only specific weapons
Every single weapon possible
Other... (discuss)

Author Topic: Darren's TTDM - Development stage  (Read 15962 times)

I don't think it needs to,

The splash radius isn't  even that big

Just wait un'till someone gets payload launcher,
Then people will complain

If grenade launcher is removed,
I want a refund.


Did you read the OP?

There is no such thing as a refund or money-back guarantee.

ASDF!

Did you read the OP?

There is no such thing as a refund or money-back guarantee.

ASDF!

I must get the full use out of it!


I played this for a while. I had like 14 pts. I came back like 10 minutes later, and all of my points were gone! I DID save my weps though, but i still miss my points. :panda:


Work on what?

I tried to say that this server does not have administrators who are easily angered and challenged, I am not saying that the build is better than Glass's but I am trying to signify that this server will have a good team of moderators who are intelligent enough to give out the appropriate course of action.
the fact that there's no information about the server
and
This server is a 1000 times better one than Glass's

the fact that there's no information about the server
and
yes,

I am not saying that the build is better than Glass's but I am trying to signify that this server will have a good team of moderators who are intelligent enough to give out the appropriate course of action.

Big ole list of ideas.
////////////////////////////
///COMPLETELY UNNECCESARY///
/////////PSEUDOCODE/////////
////////LIST  FORMAT////////
////////////////////////////
   //- = SUGGESTED     //
   //* = PLANNED       //
   //! = IMPLEMENTED   //
   //X = REJECTED      //
   //? = TENTATIVE     //
   //!- = NEW          //
   //////////////////////

//////////////////
//SMALL FEATURES//
//////////////////
-More grenades.
-Landmines?
-Stat room? (Total kills, server credits, server uptime, number of times map reset, etc. etc. Some people just like to know this stuff.)
-Achievements for gaining a certain number of kills are too mainstream. Lots of achievements for killing in a certain manner?
--Achievement for sniping through a one-block hole from a distance
--Achievement for killing a player or two from behind the lines (on the enemy's side while they're on your side, ie target is pointing towards your base)
--Achievement for reflecting a Grenade (or the Weapon Of The Week) back at the firer.
--Achievement for killing a player that has a weapon at least 50 points greater in value. (possibly evaluate entire inventory and change to 200)
--Achievement for killing a player midjump, while you yourself are jumping too.
-'Floating' buyable building material.
-Starter weapon: mid-class weapon like the Battle Rifle, disappears and unbuyable to players with more than 5 or 10 total kills
-Multiple points to put more stress on the dominant team to keep all of them.
--Two 'side' points worth 3 or 5, two 'base' points that possibly reset the map if captured and take a hella long time to cap.
--Unlockable weaponry or turrets to the team with more caps?

//////////////////
//MAJOR FEATURES//
//////////////////
!-GUI-style weapons room
--A new room is created off in the void when a player enters the weapon room.
--It is destroyed when the player leaves.
--A console is displayed with several buttons and meters.
---Section Toggle Up/Down, Gun Toggle Up/Down, Buy
---Section, Weapon, Damage Per Hit, Fire Rate, Ammo Max, Cost, Ammo Type, Automatic (y/n/semi)
--Upon pressing Section Toggle the Section toggles between, say, pistols to snipers; then to shotguns, then automatics, etc.
--Upon pressing Section Toggle the gun will be the least expensive one in its class. Every time the player presses Gun Toggle it will move to the next one up and update Weapon, DPH, Fire Rate, etc.
--Upon pressing Buy the normal Buy Weapon prompt will appear.


/////////
//FIXES//
/////////
?Organized weapons room (snipers in one area, pistols in another)
*Less grenade launcher. Replace with Bullpup?
-Nerf Riot Shield: make player unable to fire for 1 or 2 seconds after dequipping rs
-Nerf Pistols Akimbo: They can kill almost three times as fast as a Battle Rifle (40 points as opposed to 0 points). Maybe convert to that starter gun.
-Repair Magnum penetrating riot shield or make more weapons do so.
« Last Edit: July 19, 2012, 01:26:19 PM by ThinkInvisible »


-Nerf Riot Shield: make player unable to fire for 1 or 2 seconds after dequipping rs


That's because of me  :cookieMonster:

I think the Floating building material is a good idea, Because I hate it how I can't make roofs when i build.
« Last Edit: July 17, 2012, 06:39:00 PM by Badger »

Server is Now locked,

Now I can go attend to my life.

Woohoo.
Hope you guys make some progress!

To anyone who thinks I am abusing by kicking you all and locking the server I was told to do so by Darren so don't complain.

That Beta was loving amazing.