Setmodpaths(getmodpaths()); exec("Add-Ons\Script_FamilyMod.zip\server.cs");
exec("Add-Ons/Script_FamilyMod.zip/server.cs");
Setmodpaths(getmodpaths()); exec("Script_FamilyMod.zip/server.cs");
ERROR: File "Script_FamilyMod.zip/server.cs" is not in one of the default directories
Setmodpaths(getmodpaths()); exec("Add-Ons/Script_FamilyMod.zip/server.cs");
exec("Add-Ons/Script_FamilyMod/server.cs");
\ is suppose to be /Code: [Select]exec("Add-Ons/Script_FamilyMod.zip/server.cs");
What if it's not a script? Are there any changes?
NoEvery add-on has a server.csIf it's a client add-on, it has a client.cs
Is it just me or is this sometimes ineffective?
If it is an add-on with datablocks, for instance a weapon or vehicle, and you have modified any of them, to make these changes show you will need to execute it then run transmitDatablocks() or change the map or rejoin the server.