Ligacy Warfare is literally just the server name, it is (should be figured by the warfare part) a TDM/DM server.
This is the class build:

There are 3 classes: Assault, Support & Pointman.
Support takes the place of Medic, and Pointman takes place of the Scout
or Recon.
Assault has equal perks.
Support has more HP and less speed.
Pointman has more speed and less HP.
All 3 classes have forced FPS.
The set on the left is Assault, as you can see they also receive a free ammo pack, other 2 classes must buy it.
The set on top is Support.
The set on right is Pointman.
In the middle there are 2 sets of gates for either side, just in case some idiot decides to somehow get stuck in a class door.
There are 4 doors. 3 for the each class and one for "Custom" which I can no longer disband due to the layout, it is/was/will be meant to be a class that can choose playertype, and have either weapons/specials from all classes.
On the picture each class selection has 4 states. First one is the primary, second is secondary, third is special, which uses addItem instead of setInventory, players on Support and Pointman get additional Ammo from there and they also the specials. Finally the last one is the uniform, once the bot spawn is clicked the player will have that uniform with the desired team color. The map is meant to be played on both TDM and DM gamemodes, so team1 & team2 get team colors, while onActivate will set the colors to gray. Each class has distinguishable clothes, however you can just continue off without changing clothes.
The part on the bottom of the picture is the admin control room. It took a lot of time to get all the events put together... In there the admin(s) can disable/enable the use of class, what map (meant to be more maps, but FY_Snow all I have for now) and other miscellaneous settings, like music, light and also weapon restrictions. LMGs, Grenades, Rifles etc. can be disabled, or everything can be disabled except pistols or melee.
Guns are overpriced, but score and bought guns are all saved. Class too. The most expensive class as of now is Pointman which requires 50 kills.
In every class the weapon boxes on green are free. The weapon boxes on gold signify a "unique class weapon" that costs the most of them all and is also meant to keep you alive more. Pointman's addition on gold is a Chainsaw and Support's addition on gold is the Syringe and Gauze Gun.
Also, Support has a Howitzer on primary gold..

Fy_Snow
This is a remake/redux of Counter Strike's FY Snow:
http://www.counterzone.com.br/imagens/mapas/fy_/fy_snow.jpgIt's different in many ways, but based on the same layout, more or less.



That's quite it. When on Deathmatch, players spawn either in middle or on either side of teams.
You can't get out of the map, but you can get on it's borders or on top of the middle 4 cubes, given you use Assault or Pointman.
That's... quite it to it.
x/10 for the main idea, the class system and/or the only map that is/will be made, as what I said until now is made, but only concept. The server had a test run and was inactive, so I am dropping the idea of having such a complex system. Every player left because they claim it was too hard to just get in the battle.