I've been fussing with some rather finicky code, trying to get two different images to mount and unmount from the hand mount (mount 0). Basically, I needed an image to mount the player's hand when he unequips a weapon, however, when I set the mountImage or unmountImage's specific mount point, and unequip the weapon, the game crashes instantly.
I've tried mount point 1 and it works just fine, but I want mount 0 used, which I believe will prevent some unwanted aesthetic glitches.
Game crashing code:
%obj.unMountImage(0);
%obj.mountImage(rocketlauncherImage,0);
Does anyone know a way to fix this issue?