Author Topic: Polygon Stretching/Graphics Glitch  (Read 581 times)

Long story short, I got a new (semi-nice) computer, decided to get back into Blockland, now I'm having some issues.

Starting a game and playing, everything is fine. However, as soon as I place or load any bricks, I get the infamous polygon stretching glitch...
You know, the one that looks like this.


I updated my drivers. I re-installed. I don't have any add-ons to remove other than RTB, but I experienced this problem before installing it.
And I know about the "flushtexturecache();" command. It worked for me on past machines, but now it does nothing; the above screenshot is after I performed that "trick" twice, and it didn't change anything.

--System specs--
Model: Dell Optiplex GX620 (office model inherited from a friend; changing graphics card is not possible)
Operating System: Windows XP SP3?
Processor: Intel Pentium 4CPU 2.8GHz (2 CPUs)
Memory: 2GB/2046MB RAM
Graphics: 128MB ATI RADEON X600 SE

I've also attached my console.log; you'll notice that I did indeed try "flushing the texture cache" at least twice. It had no effect.
I'm usually pretty good with issues like this, but I'm stumped. Any help is greatly appreciated.

Try enabling "Disable Vertex Buffer Objects (Slower, but more compatible)". That fixxed it for me.

Ah, perfect! Fixed everything, thanks man.