Author Topic: What is the number value for the LShift (Walk) key?  (Read 2522 times)

Not sure what the value for LShift is (Or walk key). Only know 4 being the jet key. If anyone could tell me I would appreciate it. I would love even more if someone provided a web page or text document containing a list of all number values for the keys.

Example: If the Walk key was LShift, when you hit LShift it toggles a sequence. This is why I need to know.
« Last Edit: July 19, 2012, 02:51:25 PM by A Twig »

the number value? what?

The Right Mouse Button's number value (We're talking about inside the code) is 4. Look.

Code: [Select]
function Armor::onTrigger(%this,%player,%slot,%val){if(isObject(%player.getMountedImage(0)))

{
%item=%player.getMountedImage(0).getName();if((%item $= "AK47CBImage" || %item $= "AK47CBImageScoped") && %slot $= 4 && %val)

Part of the function for my iron sights. Notice how it says slot $= 4. In which case is RMB. I'm asking what is the number value for walking, which for me is LShift.
« Last Edit: July 19, 2012, 01:07:10 PM by A Twig »

What the hell?
First of all, why in the world did you set walk to lshift?

The same reason I did.

The Right Mouse Button's number value (We're talking about inside the code) is 4. Look.

Code: [Select]
function Armor::onTrigger(%this,%player,%slot,%val){if(isObject(%player.getMountedImage(0)))

{
%item=%player.getMountedImage(0).getName();if((%item $= "AK47CBImage" || %item $= "AK47CBImageScoped") && %slot $= 4 && %val)

Part of the function for my iron sights. Notice how it says slot $= 4. In which case is RMB. I'm asking what is the number value for walking, which for me is LShift.
Walking doesn't have a trigger.
The following have triggers:
0 - right hand (mouseFire)
1 - left hand (altTrigger)
2 - I forget, this is either jump or crouch
3 - I forget, this is either jump or crouch
4 - Jet
« Last Edit: July 19, 2012, 01:37:14 PM by Chrono »

The following have triggers:
0 - right hand (mouseFire)
1 - left hand (altTrigger)
2 - I forget, this is either jump or crouch
3 - I forget, this is either jump or crouch
4 - Jet
I believe 3 is jump and 2 is unused.

The same reason I did.
Walking doesn't have a trigger.
The following have triggers:
0 - right hand (mouseFire)
1 - left hand (altTrigger)
2 - I forget, this is either jump or crouch
3 - I forget, this is either jump or crouch
4 - Jet
And why is that? What keys do you use to strafe? And crouch?

Treynolds does it look like I'm you? If I want walk to be shift then it will be so shut the forget up. The post is for help not raising your dumb ass standards. The only funny thing I find about this is how Treynolds is bothered by other people's mapped keys. It doesn't concern you in any way, I could have mapped walk to 9 and jet to j for all I give a stuff.

Also are you sure Chrono? Only those keys are able to be mapped inside Blockland?

There is also a trigger for the clear ghost brick key.
« Last Edit: July 19, 2012, 02:49:57 PM by A Twig »

Treynolds does it look like I'm you? If I want walk to be shift then it will be so shut the forget up. The post is for help not raising your dumb ass standards. The only funny thing I find about this is how Treynolds is bothered by other people's mapped keys. It doesn't concern you in any way, I could have mapped walk to 9 and jet to j for all I give a stuff.
Gross overreaction much? Stop being a child, I did nothing to warrant this and you're obviously upset over something trivial. I passed no judgement against you, I just genuinely wanted to know why walk would be bound to such an odd key

Treynolds does it look like I'm you? If I want walk to be shift then it will be so shut the forget up. The post is for help not raising your dumb ass standards. The only funny thing I find about this is how Treynolds is bothered by other people's mapped keys. It doesn't concern you in any way, I could have mapped walk to 9 and jet to j for all I give a stuff.

Also are you sure Chrono? Only those keys are able to be mapped inside Blockland?

There is also a trigger for the clear ghost brick key.
Clear ghost brick is serverCmdClearGhost or something like that. Light is serverCmdLight
The 5 triggers that I posted are the only things in the ::ontrigger function.

Walking is purely client-sided and the only way you could track it is if the client is moving slower than normal.

And why is that? What keys do you use to strafe? And crouch?
A and D are strafing, and crouch is X.

Do you use w for something else? I'm still confused as to the purpose of using your pinkie to walk if you still use your index and ring fingers for strafing (assuming that's what you use)

@Treynolds
WASD By default for controls
LShift to walk (Holding W is normal speed, LShift makes me go slower)
C to crouch
F to zoom
R for light (Made so it's more authentic to reload reload-able guns)

@Chrono
I see. But would you have to judge it off of the default player? If the player was originally using a different playertype that was faster or slower than normal, wouldn't that cause a conflict or would you have to strictly use the default playertype.

@Treynolds
WASD By default for controls
LShift to walk (Holding W is normal speed, LShift makes me go slower)
C to crouch
F to zoom
R for light (Made so it's more authentic to reload reload-able guns)

@Chrono
I see. But would you have to judge it off of the default player? If the player was originally using a different playertype that was faster or slower than normal, wouldn't that cause a conflict or would you have to strictly use the default playertype.
I'm pretty sure walking is 40% of the current datablock's speed

ugh
You meant 'walk' as in the key that makes your player movement slower
This entire time I've been thinking that you both are using the lshift key as your forward movement key. Think about using that key for a second and you'll understand why I was so dumbfounded

Gross overreaction much? Stop being a child, I did nothing to warrant this and you're obviously upset over something trivial. I passed no judgement against you, I just genuinely wanted to know why walk would be bound to such an odd key

I wouldn't call other users a child, just warning you.