Spawn concepts!Arekan's Zombie Survival RoleplayIts going to be more roleplay than messing around.
Whats new?- 7/23/12, New map is going to be mainly sewer and city because forests get laggy.
- 7/22/12, Switched to Tier Tactical after sorting out Tier Tactical problems. Tier tactical likes to fix itself randomly.
- 7/22/12, getting some of the music and in-game sounds done. Also making some of the spawn events.
- 7/??/12, Idea was brought up and now is being put into action.
PlansUnlike most roleplays, this is going to be mostly Roleplay but some RPG. At spawn, you get to choose what weapon you get. Its mostly Melee weapons, since you spawn in a big forest, people won't be pulling guns out of their asses.
You get some sort of point score (Name will be decided) that will add up every time you explore an area. Other ways will be decided, of course.
You can spend these points on better spawn weapons, and since the only gun you can get from spawn is a pistol with low ammo (if you have enough points), you can buy more ammo too. Different melee weapons also vary from how many points you get.
Map PlansThe map is going to be pretty large. Its mainly in a really big forest, with 5 outposts. 4 circling 1 main one, where all the players hang out. The players that deserve the higher ranking get suited to go to different outposts. Some for emergency calls, if another outpost is attacked, and some for medical issues that degree in very dangerous situations.
Other than outposts, there will be various ruins around the map. Ruins will mainly include melee weapons, sometimes food, rarely water and almost never firearms.
Anything else?Not for now. This project was just started and would like some help though. If you are a good builder, or a good eventer, please help the project!
This topic is not going to be fancy until the project really gets somewhere. Deal with it for now.