Author Topic: ACM city and Beta city combined  (Read 12999 times)

Can you give me this save? I'd love to give every building an interior.

I will when I am done. Just so everyone knows I am open to suggestions for saves to go in the city. You can PM a build you made as well to go in the city.

City 17... It's safer here.


This looks cool.
I think I might try to fuse Default Slate saves....
See how that works...

This fancies my pants. Very good job, I was expecting something disgustingly bad, but this looks very, very nice! Good work, I'd like to see more default hybrids.

You should add Golden Gate Bridge save going above it :D

Also, if you give me the save, I could fit a few more default builds in.
« Last Edit: July 27, 2012, 09:05:10 PM by gr8dayseth »

Thanks for the support. The golden gate bridge wont work since it goes through the horse race and the dup limit is 5000. Here is another update photo of slate city. It doesn't have any fine tuning yet like sidewalk or lights but I will add those, suggest me some default builds to put in as well (I am going to make an arcade with pong and midi sequencer just so you know).

If you fit Afghan in there, i will be proud son.

If you fit Afghan in there, i will be proud son.
Or at least part of it.
Also, Fort Papa? And Festung Der Schwarzung? :P And just for kicks, Blupo?

I kinda wanted it to look like a real city. Those would ruin the feel. But if you really want it I will put it in.

I kinda wanted it to look like a real city. Those would ruin the feel. But if you really want it I will put it in.
I guess that makes since.
I could just put them in when it's released.

I kinda wanted it to look like a real city. Those would ruin the feel. But if you really want it I will put it in.
DO THIS^

However those beige towers , Fort whatever, could be a sort of amusement park thing (No rides, just walk through) if it had fence around it

I added some Afghanistan buildings. I can only add ones that look modern or not completely destroyed.


Brick count? this is very nice btw, and a spawn point should be in the demo house c: