Author Topic: Click Projectile Variable Code  (Read 1050 times)

onActivate     > Self   > fireRelay
onActivate     > Self   > fireRelay
onActivate     > Self   > ifValue        > "<var:pl:firing>" == "1"
onVariableTrue > Player > fireProjectile > "speed" "projectilename" "X" "Y" "Z" "sizeslider"

onActivate     > Self > fireRelay
onActivate     > Self > fireRelay
onActivate     > Self > ifValue        > "<var:pl:firing>" == "1"
onVariableTrue > Self > fireProjectile > "speed" "projectilename" "X" "Y" "Z" "sizeslider"
What? No.

onActivate > self > fireRelay
onRelay > self > VCE_ifValue > <var:pl:firing> > == > 1
onVariableTrue > player > spawnProjectile > pick whatever you want
onRelay > self > fireRelay

You need to have Variable Conditional Events for ifValue and onVariableTrue

What? No.

onActivate > self > fireRelay
onRelay > self > VCE_ifValue > <var:pl:firing> > == > 1
onVariableTrue > player > spawnProjectile > pick whatever you want
onRelay > self > fireRelay

You need to have Variable Conditional Events for ifValue and onVariableTrue
this works