onActivate > Self > fireRelay
onActivate > Self > fireRelay
onActivate > Self > ifValue > "<var:pl:firing>" == "1"
onVariableTrue > Self > fireProjectile > "speed" "projectilename" "X" "Y" "Z" "sizeslider"
What? No.
onActivate > self > fireRelay
onRelay > self > VCE_ifValue > <var:pl:firing> > == > 1
onVariableTrue > player > spawnProjectile > pick whatever you want
onRelay > self > fireRelay
You need to have Variable Conditional Events for ifValue and onVariableTrue