you also need to die. i really don't want to die, so i would go with the keyboard and teach myself how to make the pill that doesn't require dying.ah, a time conundrum. interesting.well make a constrant that the file has to be only 5kilobytes big - the better to reach your target audience!
then make it really really good code that runs on anything. I'm not sure why this is such a big deal - the keyboard obeys whatever is included in the game idea.
i mean, i get where you're coming from, but the keyboard is capable of bypassing those restraints.
edit: op mentions the coding is 'inhumanly good'
theoretically, this could mean that it's beyond human capabilities, further supporting my argument.
Even if the code is inhumanly good it still executes with the same OS APIs, the same execution environment, the same instruction set and the same hardware. It can only get so good before it levels out. The absolute best you could ever expect is something that looks like Frostbite 2 and runs on a decent mid-range laptop.
Also says "of your description."
So technically, you can become, per se, a 'god.'
You would be, by all definitions, human(can feel pain, needs to eat, sleep, drink, has emotional needs), but it never said you can't be omniscient, omnipotent, nor omnipresent. Mortality may be an issue, but you can extend your life to insane lengths anyway, and remain young forever, until the day you die. Problem solved.
Pill all the way.
Omniscience is not a feature of a body
Omnipotence is not a feature of a body
Omnipresence is potentially a feature of a body but not a feature of a human body
You couldn't even say that you have wings as humans do not have wings. You can be the perfect human but you can only be human. That is its constraint.
I don't get the obsession with "infinite power" anyway. What makes things fun and satisfying is not the end result, it's doing them. Making games is an activity, the game is a product, playing the game is fun and completion is the product. Having the game is not fun, having completed the game is not fun, it is the act of making or playing the game that is fun. If in the same instant you conceive of the idea of doing something, it is already done, you never actually do anything ergo you never have any fun.
The toilet would give you useful insights, say, when you have a problem. This alleviates the challenges inherent in the completion of another activity, making things easier, but you must still do them, thus you get the fun of doing them with potentially less frustration when met with a problem.
The Iron Man suit would be my second choice, as it would, y'know, let me loving fly and stuff. Inherently knowledge of how to repair it suggests knowledge of how it works thus I could extrapolate that knowledge into other things. A mech, while awesome, would be awfully conspicuous and is essentially the same properties of the Iron Man suit but huge and requiring a small acreage to store and it'll get damaged by weather and cost loving millions to repair.