Author Topic: 2012/07/24 - Environmental Controls Preview  (Read 284533 times)

on a note for the new update, they should add support for the colors of the players nodes, so items can copy the colors.


on a note for the new update, they should add support for the colors of the players nodes, so items can copy the colors.
I think what you're asking is for setting node colors on a mounted image.

because player nodes already have colors

The title is still 7 instead of 07.

also want to see: buildings with lots of windows and having the light come in through them

also want to see: buildings with lots of windows and having the light come in through them

and also a big dark area, with only one opening of light with fog

I'm kind of in admiration about how much Badspot and Kompressor have dedicated the engine to Blockland.

I'm kind of in admiration about how much Badspot and Kompressor have dedicated the engine to Blockland.
I'm going to have to agree.

Damn good job you guys :')


This just occurred to me.  The day/night cycle is pretty awesome, but what if you want other automatically-changing environment options?  For example:

Tides
  • Enable tides (on or off)
  • Tide height (added to water height when tide is high)
  • High tide length (seconds)
  • Low tide length
  • Rising tide length
  • Falling tide length

Moving ground.  I apologize if this is what "Ground scroll" is, though I have a question.  Would it be possible to have players who are on the ground move with it smoothly and without lag?  If so, an option to enable this feature would be preferrable.

If these features aren't in the game by default, I hope someone will find a way to add them.  They would add so much to the game.
« Last Edit: July 25, 2012, 10:08:21 PM by Plastiware »

now introducing pollution and smog

introducing TONGS

I'm kind of in admiration about how much Badspot and Kompressor have dedicated the engine to Blockland.

I definitely agree

Oh stuff.
What if the water was altered to where it still was classified as water, but instead acted like a fog or something?

This just occurred to me.  The day/night cycle is pretty awesome, but what if you want other automatically-changing environment options?  For example:

Tides
  • Enable tides (on or off)
  • Tide height (added to water height when tide is high)
  • High tide length (seconds)
  • Low tide length
  • Rising tide length
  • Falling tide length

Moving ground.  I apologize if this is what "Ground scroll" is, though I have a question.  Would it be possible to have players who are on the ground move with it smoothly and without lag?  If so, an option to enable this feature would be preferrable.

If these features aren't in the game by default, I hope someone will find a way to add them.  They would add so much to the game.

Most likely these variables and functions will be available and someone will make some Add-Ons that can do this kind of stuff.


Really cool! Another thing to look forward to!

Edit: I just watched the video... HOLY stuff! That is even cooler than I thought! WATER HIGHTS? Sweeeet.

Also, can you save environments like in Adjustable Plate?
« Last Edit: July 25, 2012, 10:38:10 PM by SailorMan »