Here is how to do it:
Insert the regular files like namecheck and description.
Insert the sounds.
Create a server.cs file with the following block: (The things in all caps should be replaced with the actual names)
datablock AudioProfile(FILE1NAME)
{
filename = "./FILE1NAME.wav";
description = AudioClosest3d;
preload = false;
};
Use this block for the first file in your pack.
For all other files use:
datablock AudioProfile(FILE2NAME : FILE1NAME)
{
filename = "./FILE2NAME.wav";
};
So a pack might look like this:
datablock AudioProfile(DoggyBark)
{
filename = "./DoggyBark.wav";
description = AudioClosest3d;
preload = false;
};
datablock AudioProfile(CatMeow : DoggyBark)
{
filename = "./CatMeow.wav";
};