Calculating damage per second and stuff for all the weapons on the sheet (primaries and secondaries only) so we can get the prices correct.
Never mind, I'll just do it with the ones that matter or aren't too clear. Too much work!
TESTING, in order of difficulty:
>Which order should the Shotgun varieties really go in?
>Which order should the Assault Rifle varieties really go in?
>Which order should the SMG varieties really go in?
>Which order should the Sniper varieties really go in? All snipers instant-kill on headshot and I believe they have the same damage. This comes down to range.
Classic sniper range is 200. Spread is 0.005 if firing too fast. Damage on hit is 30 if firing too fast, 33 normal, 100 if headshot. .5 seconds after reload to 'overheat'.
Military sniper (Not important: the tracer does 1 less damage.) Spread is 0.005 if firing too fast. Damage on hit is 30 if firing too fast. 33 normal, 100 if headshot. Overheat is insignificant, deactivating very shortly after reloaded.
Retro sniper range is 200. (Not important: the tracer does 1 more damage.) Spread is 0.005 if firing too fast. Damage on hit is 30 if firing too fast. 33 normal, 100 if headshot. .5 seconds after reload to 'overheat'.
Magnified sniper range is 200. Spread is 0.005 if firing too fast. Damage on hit is 30 if firing too fast, 33 normal, 100 if headshot. .4 seconds after reload to 'overheat'.
Hawkeye IS NOT RAYCAST. Hawkeye does 75 damage on a normal hit, 100 damage on a headshot. No overheat, firing time is faster than T:T sniper, has spread if moving.
The T:T snipers are very similar. The Classic and Retro are identical, the Magnified is slightly better than both, and the Military is better than the Magnified. The Hawkeye is of an entirely different type and I can't decide if it's better or worse. In order of cost, most expensive first: Hawkeye, Military, Magnified, Classic or Retro, Classic or Retro. Hawkeye could go anywhere. Bullets are NOT dodgeable. Gaaaah.
>Which order should the LMGs really go in?
Normal LMG does 9 damage per hit with a maximum 70 ammo. 0.3 seconds between shots. Total DPS of 30 - kills a blockhead in around 3.3 seconds. Spread of 0.0002, 0.0015 when moving.
Drum LMG does 10 damage per hit with a maximum 70 ammo. 0.3 seconds between shots. Total DPS of 33 1/3 - kills a blockhead in precisely 3 seconds. Spread of 0.0002, 0.0015 when moving.
Blocky LMG does 10 damage per hit with a maximum of 65 ammo. 0.3 seconds between shots. Total DPS of 33 1/3 - kills a blockhead in precisely 3 seconds. Spread of 0.0012, 0.0025 when moving.
Combat MG does 9 damage per hit with a maximum 45 ammo. 0.052 seconds between shots. Total DPS of 173 - kills a blockhead in roughly half a second. Spread is 0.025, 0.03 when moving.
Vulcan does 18 damage per hit with a maximum of 200 ammo. 0.105 seconds between shots. Total DPS of 171.4 - kills a blockhead in roughly half a second. Spread is 0.0055, 0.0060 when moving.
The Vulcan is clearly superior. The Combat MG has a staggering DPS but horrible spread - only good for closer range. The Blocky LMG has worse spread than the Drum LMG and less ammo. The Normal LMG has less damage than the Drum LMG and that's it. In order of cost, greatest to least: Vulcan, Drum LMG, Combat MG, Light MG, Blocky MG
>Bullpup or Tact. Bullpup first?
Bullpup does 22 damage per hit, in bursts of three. 21 ammo cap (7 bursts). .35 seconds per 3 shots. Total DPS of 188.571. Spread of .0002 if stationary, .0004 if moving.
Tactical Bullpup does 22 damage per hit, in bursts of three. 21 ammo cap (7 bursts). .35 seconds per 3 shots. Total DPS of 188.571. Spread of .0002 if stationary, .0004 if moving.
Compact Bullpup does 22 damage per hit, in bursts of three. 21 ammo cap (8 bursts). .35 seconds per 3 shots. Total DPS of 188.571. Spread of .0002 if stationary, .0004 if moving.
All three bullpup skins are completely identical excluding model. Bah.
>Classic or normal Battle Rifle first?
Battle Rifle does 15 damage. 24 ammo cap. .405 seconds per shot. Total DPS of 37 - enough to kill a Blockhead in roughly 2.7 seconds. Spread of .001 when stationary, .002 when moving.
Classic B. Rifle does 18 damage. 24 ammo cap. .400 seconds per shot. Total DPS of 45 - enough to kill a blockhead in roughly 2.1 seconds. Spread of .001 when stationary, .002 when moving.
The Battle Rifle is clearly worse than its Classic counterpart. The Classic Battle Rifle should be worth more as it has a higher damage per second.
All weapons apparently have a 'Ammo' time of 0.1.
Oh god there's a 2.1. Recalculating, blarrgh.