Author Topic: Racerboy's Trench - TDM [CTF / KOTH] [BETA v2.1] [OPEN]  (Read 12843 times)

Racerboy, I think you should add the single shotgun (and maybe the other single shotgun that is a secret in frog's weaponry) as a secondary weapon.
I've considered it, it's just that there's other Tier 1 primary weapons better than it...I'll consider having it replace the pump shotgun.

Racer the Explosives are super OP, the RPG is alright but the Nade launcher is just plain stupid. There were 3 people on the same team, Khain Truce and Chriso, They were just spamming explosives EVERYWHERE, I could hardly get past my own team's flag... Please take them away, don't make them cost more just take them away...

I've considered it, it's just that there's other Tier 1 primary weapons better than it...I'll consider having it replace the pump shotgun.
But with it as a secondary, you could still have any other primary. (It would just be a better back up weapon I think)

But with it as a secondary, you could still have any other primary. (It would just be a better back up weapon I think)
I don't think I would use it as a secondary.

Racer the Explosives are super OP, the RPG is alright but the Nade launcher is just plain stupid. There were 3 people on the same team, Khain Truce and Chriso, They were just spamming explosives EVERYWHERE, I could hardly get past my own team's flag... Please take them away, don't make them cost more just take them away...
I won't take them away, the new points system will increase the difficulty to get enough points for them.

I won't take them away, the new points system will increase the difficulty to get enough points for them.

ugh, Khain has found a way to have tons of ammo for RPG and just spam it, it is making the red team impossible to play... He just won't stop abusing the glitch, and the whole of blue team won't stop using impact launchers.
I can't get to the enemy teams flag without being sniped by 10 impact launchers.

ugh, Khain has found a way to have tons of ammo for RPG and just spam it, it is making the red team impossible to play... He just won't stop abusing the glitch, and the whole of blue team won't stop using impact launchers.
I can't get to the enemy teams flag without being sniped by 10 impact launchers.
I wasn't even using Impact Launcher, and for your information, impact launcher has 4 shells loaded by default, and also, when I got the RPG, you already had left.

Nice job racerboy! I will be sure to check it out.

TOMORROW'S UPDATE:
We will go into BETA v2 with these new features:
  • A New Points System - designed to be harder for the player
  • A New Playertype System - say /playertype help for more info!
  • A New Player HUD Print Interface - will include your current Playertype
  • Map / Points and Scores / Ranks all reset.

  • A New Points System - designed to be harder for the player

Oh, great, like it wasn't difficult enough to go against machine gun wielding enemies with the starting weapons

Oh, great, like it wasn't difficult enough to go against machine gun wielding enemies with the starting weapons
What? It's going to be harder for players to upgrade their weapons. Check out the spreadsheet for updated prices. Keep in mind that the prices there are based off of a 5 Point per Kill System.

I was gone for a day sorry
Racer did you get the Playertypes?

I was gone for a day sorry
Racer did you get the Playertypes?
Yes, thanks! They work great.

Starting work on a new buy system that doesn't use VCE as well as (haha never mind I have no idea how to use this stuff) a system to split points if there's an assist kill. Will include RTB prefs and events so we don't have to battle over preferences here.
« Last Edit: July 30, 2012, 10:00:27 AM by ThinkInvisible »

Starting work on a new buy system that doesn't use VCE as well as a system to split points if there's an assist kill. Will include RTB prefs and events so we don't have to battle over preferences here.
Cool. Can it have prompts and stuff as well?

Ok Greek2Me showed me what I had to do. Check your PMs.