Poll

Grapple ropes - Yay or Nay?

Have them
No thanks
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Author Topic: Furdle & Dionysus's City RPG  (Read 3382 times)

1)Aaand how does that matter? They are still roads, I am not only talking about bricks/road because that's less important, but it's no excuse for the mass of bricks. I gave you example of roads. How much we be that if you used the roads I did, or other roads that don't scream "LOOK AT ME I SO COMPLEX", the brickcount would be cut in half?

2)You didn't do a good job at all. See 1).

3)....Fixed.
If you think the roads are that bad, we can fix them. We can make them plain with no lines.

But please stop telling me I am wrong when you haven't seen the whole build. There are TONS of other stuff contributing to the brick count. We have 2 banks, 2 police stations, 1 spawn, 1 real estate building, 1 island with a mine and lumberjack area, 1 island with room for some lots, 2 bridges, and an airport.

The total brick count is currently 33527 bricks. The brick count for just the roads is 13325 bricks. Again, not all of the roads were shown in the picture and the ramp roads are quite a few bricks. The brick count for just the roads includes the barriers for below the road to block the lot area from directly below the road (sewer area).

The brick count for just the roads is 13325 bricks. -unimportantthingsbecauseit'sstillrelatedtoroads
If 10k bricks are assigned to road: 10.000/100=100 bricks per road brick.

We must be on totally separate pages. What is your argument at this point? I am proving that the roads are not the majority of the build and that they are not spammy.

We must be on totally separate pages. What is your argument at this point? I am proving that the roads are not the majority of the build and that they are not spammy.

You counter-argumented yourself, 13.3k bricks for just 100 pieces of 32x roads IS spammy.

You counter-argumented yourself, 13.3k bricks for just 100 pieces of 32x roads IS spammy.

However when confronting the fact that the city is on many different levels, there is a drastic and invertible change in the brick-count of each 32x road section; these variations in such large quantities lead to drastic changes in the brick-count. Some may have 50-blocks while others may be topping out at 100, this also combined with the fact that much of the city is not shown in the screenshots, lead to you to believe that it is all we had to show; this is not true.

There is no information on the mod you will be using.

You counter-argumented yourself, 13.3k bricks for just 100 pieces of 32x roads IS spammy.
The regular straight road is 37 bricks.
The turn road is 53 bricks.
The 'T' road is 58 bricks.
The 4-way intersection is 77 bricks.
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Average - 56 bricks

The ramped road is 212 bricks. <- THIS IS THE LEAST AMOUNT OF BRICKS WE CAN USE FOR THIS TYPE OF ROAD.

I counted the amount of 32x roads and there are about 210.
« Last Edit: July 28, 2012, 06:05:03 PM by -Blok- »

roads just look like they'll be annoying more than anything else

roads just look like they'll be annoying more than anything else
Then we shall change them. And we will use as few bricks as possible.

Poll added.
« Last Edit: July 28, 2012, 06:28:42 PM by -Blok- »

You cannot pass cars in towns or city's,

SO it should be 1 or 2 think yellow lines.

Update.
I have had become an admin now, and also did some stuff.



I did a bank for Koontown South and an avenue only accessible to pedestrians.
I also added a built pine-tree decoration in Phokton.

Also did the new roads, comparable to old roads and disregarding bank and the new avenue (and whatever else was built by the last time), the roads decreased the brickcount by about 7k bricks. :cookieMonster:


We have recruited LeetZero as an admin and builder, He was been working with Furdle, updating the roads and building around the town.
AdinX has been removed from the admin list for unsatisfactory progress of his work

Shameful double-post--

New pictures are up :D
Give us your thoughts

What's under the roads?