Author Topic: Projectile Source Identification  (Read 2201 times)

Fair enough :/ So to do this server-sided, I would just check to see if the player is firing, and if so relay their coordinates to a client-sided script that can implement them into a HUD?

Yes. They're called GUI's though

I wouldn't want a GUI as that implies that there's a window or something that the user interacts with. I want something that simply gives the user a heads up (Heads Up Display).

I wouldn't want a GUI as that implies that there's a window or something that the user interacts with. I want something that simply gives the user a heads up (Heads Up Display).
I don't believe you can make custom huds though, you'll need to use a gui and have it masquerade as an hud

You can make HUDs by adding them to the PlayGUI.

I wouldn't want a GUI as that implies that there's a window or something that the user interacts with. I want something that simply gives the user a heads up (Heads Up Display).
The HUD is a GUI, so you have to make another GUI to add to the HUD, which is a GUI.

I still want to know this
If so, how do I define %obj to get the projectile so %obj.dump(); gives me the projectile's data?

The HUD is a GUI, so you have to make another GUI to add to the HUD, which is a GUI.
I could use a centerprint to name a cardinal direction from which way the shooter is for all I care. I can figure out how to make an output for this script if I make it. I'd like to know if anyone can help me with my original question and/or this:
Fair enough :/ So to do this server-sided, I would just check to see if the player is firing, and if so relay their coordinates to a client-sided script that can implement them into a HUD?
I still want to know this
Me too bro. Me too.

Me too bro. Me too.
It actually is an exploit. If you want this done, it should be done server sided, period.

Me too bro. Me too.
It actually is an exploit. If you want this done, it should be done server sided, period.
and/or this:
Fair enough :/ So to do this server-sided, I would just check to see if the player is firing, and if so relay their coordinates to a client-sided script that can implement them into a HUD?

-massiveQuotes-
Yes, but good luck making it 100% not exploitable, if that's even possible.


Thank you.
But err don't directly send coordinates of the player, and maybe only send a general direction to a client that gets hit, like half life.