Author Topic: Server Concept Compendium - or if it were one!  (Read 2156 times)

Animal Hunting - 2 Teams: Animals and Hunters. Hunters get a couple T+T weapons such as the Hunting Rifle or Slam Shotgun. It takes place in the wilderness, and Animals must try to blend in with other fake Bot animals to survive the round. Animals would get some kind of fist item to fight back if they chose to, or got spotted. Various animals from Phy's Farm pack would be used, and if he ever comes out with more forest or wild animals, those could be used.

Drinking contest

Goal is to click as many blocks in the shape of beer bottles at once, in a row.

Person who clicks the most, wins. Likely, you'd have an irregular number of times you'd need to click them.

The dying game:

The point is to kill yourself with elaborate traps more than other players. Ctrl + K would be disabled. At the end of a round, the person with the most points wins (dying earns you points).

Boss battles where the boss is limited with time and functions, not just a shoot em up but a puzzle like metroid primes bosses

boss battles where the player actually has a very good chance of winning, instead of 90% of the boss's arsenal being a crippling death beam and the last 10% being a one-hit-kill on crippled people

something with a fatal flaw or pattern that's possible to exploit and rather glaring but not exactly easy to hit, but once you DO hit it you can just wail on said boss

Civilians vs. Terrorist

A group of Terrorist take over a town, and only the local police (what's left of it) and the civilians are left to fight back and reclaim the town.
This sounds so fun. I DEMAND SOMEONE MAKE THIS. But I think it should be maybe 25% more rp.

modeled after game shows? (hopefully japanese ones???)

this

a ghost vs all server would be cool. ghost can be perma invisible forever but has about 20 hp. the ghost has some kind of claw attack

If only we had Pecon7's Mocheeze

Boss battles where the boss is limited with time and functions, not just a shoot em up but a puzzle like metroid primes bosses

Holy stuff this made me think of a boss battles where instead of head-on combat, the boss controls traps and mechanisms that are meant to keep the regular players from getting to the boss.

Like, you have corridors that have those JVS traps, and hostile zombies that are released and have to be killed and the players have to make it to the boss and defeat him/her before time runs out.


Holy stuff this made me think of a boss battles where instead of head-on combat, the boss controls traps and mechanisms that are meant to keep the regular players from getting to the boss.

Like, you have corridors that have those JVS traps, and hostile zombies that are released and have to be killed and the players have to make it to the boss and defeat him/her before time runs out.

maybe the boss isn't innately dangerous, and none of his hazards really are, but the level is designed to let the timer run out instead

like, maybe he's ultimately trying to fire off nukes or something, and the level timer is just a countdown clock

maybe the boss isn't innately dangerous, and none of his hazards really are, but the level is designed to let the timer run out instead

like, maybe he's ultimately trying to fire off nukes or something, and the level timer is just a countdown clock

Yeah

Or maybe THE WHOLE BUILD EXPLODES WHEN THE COUNTER GOES DOWN OH MY GOD