Author Topic: Runescape  (Read 12361 times)

« Last Edit: August 11, 2007, 01:21:54 PM by tails »

lol, looks like....a good game o.O

if you dont like runescape why post about it?!

Because it is a terrible excuse for an MMO.

I have to agree strongly with the "grinding" comment. However, I must take it a step further.

IMO, (maybe not your opinion) all RPGs, MMO or not, are all about grinding. Its all about the same repetitive tasks over and over again for an often worrying number of hours.

I fell victim to this (Runescape) once. Never again! 0.0

I did however try that Tale In The Desert 3 game and got sadly drawn into its complexities. I bailed out (fortunately) before any serious hours were wasted.

I'm not saying the games arent fun (indeed, the pursuit of levels, skills and glory are typically a matter of adrenaline no matter the monotony) however I feel that these games (RPGs) attempt to add so much 'depth' to their games not to increase enjoyment but to increase the number of hours of gameplay they can wean off detirmined players.

For instance, the desert game. Its scale and complexity are admirable and the game designers have done a superb job. However, and I quote this from a player I talked to, "This game (tale in the desert) is not so much a game but a lifestyle." His comments are certainly justified. Having only glimpsed at the many layers both within the game and upon their Wiki page, it appears that a player must spend countless years playing the game before he/she can achieve 'greatness'. If that is what you are looking for, then fine. I quickly realised that playing this game and recieving any enjoyment out of it would have required the abandonment of all the other games I play (including Blockland). If I had a social life I would have to lose that too.

Summary:

RPGs of all shapes and sizes, whether multiplayer or singleplayer, gain their popularity and population by creating false goals and odd aspirations for the players in the form of digital levels, items and fame. It is when these players realise that the goals are not real or are simply there for the sake of it that all interest is lost and the only possible remaining attraction may be the social interaction with other players which, while extending the life of many multiplayer RPGs well beyond comparable singleplayer titles, still falls short of meaningful gameplay.

That's pretty accurate, but WoW is one of the best RPGs I've ever played, and it's mostly about doing quests. In WoW, grinding is about just killing monsters without doing any sort of quest to get experience.

That's pretty accurate, but WoW is one of the best RPGs I've ever played, and it's mostly about doing quests. In WoW, grinding is about just killing monsters without doing any sort of quest to get experience.
I heard WoW is pretty good. I saw my friends playing it. The quests there are pretty good too. I wish i had it.

WoW was fun until level 40, then it got very, very boring.

I renewed not too to try out the expansion long ago and mustered the will to get to lv 62 (2 years of rested exp at an inn) and then figured out how to make 100g in less than an hour mining, after that I got bored and stopped playing.

Well Muffinmix.... You're not the only one. D:

I wasn't saying that they weren't fun. Just that the fun comes not from engaging gameplay but from goals created for the sole purpose of 'making' fun. And, as I said, it is when you realise that these goals (leveling up, getting that 'ultimate' sword, ect) are false is when the fun ends.

Grinding can come in the form of quests. Its just better disguised. I know that in RS, every quest was just a remake of the last involving collecting a few items, defeating a few monsters and solving a riddle once or twice. Each was just a reused lump.

Its games like BL and others that focus of unique and new gameplay that truly offer 'gaming nervana". RPGs are just our quickfix...like drugs on a bad day.

Because it is a terrible excuse for an MMO.
Hmm, 1,000,000 member accounts, i wonder how it got there? It's not just grinding all the time, there are quests and stuff. There are minigames where you need to play little sports too. MMO means massivly multiplayer online it is just that you have to have more than one player to kill some monsters and you mean MMORPG or MMOG.

forget YOU WHOEVER INSULTS ANY FORM OF NWN SHOULD DIE

The one thing that draws me to WoW the most is probably its vast item table. One thing about Runescape is that pretty much all the armor is like most other games. It's like, level 10-19, copper items, level 20-29, iron items, just as an example. I've seen the same thing with every MMO I've played. There isn't much diversity.

i like flyff

because if you have a

"wooden sword"
you can PD (power dice) it and make it
"wooden sword +1"
Which adds +1 (or more) to the damage
or you can Card it
so if i use a "torch card"
i get a "fire +1" then it does +1 damage to fire

Also when you get it to +5 your item/armor glows
Or if its a card (fire card for example) your item has flames coming off it <3

I liked Everquest, it was the kind of game where you could pull off all kinds of stuff.

There were no Instances or Personnal Zones in that game. You'd have your raid party fight off other raid parties to decide who gets to fight the crazy dragon that drops the phat loot, and when someone forgeted up everyone on the server would know about it.

Also Bards were the ultimate game breaking death weapons. They could solo almost everything in the game, I liked my bard  :cookieMonster:

Enchanters were cool too, they could transform into floating objects or giant boulders and bulldoze everyone in the towns.