Author Topic: Scrapyard TDM  (Read 2819 times)

This is just a quick map I made.

I based it off the map Scrapyard From Call of Duty: Modern Warfare 2.

Here are some pics (They're bad):


Here's the main building:


Some tubes you can go through:


This is a building you can go through and go on top of:


Here's a house:


This is just some extra stuff I added in the corner:


Feel free to rate */10.

 :cookieMonster:




SO, you were just lazy and called it done even though it wasnt? Look at Spider pig here. That is what a scrap yard is.

2.5/10

Pretty full to me;


I didn't base it off a real scraypard.  If you read the OP, I said I based it off a map from a game.

I didn't base it off a real scraypard.  If you read the OP, I said I based it off a map from a game.
What game?

at least it's not worse than the game itself (pvp in Blockland)

What game?
that's also in the OP
« Last Edit: August 09, 2012, 02:05:49 PM by Nymethus »

Even if its from Modern Warfare 2, This map is still very empty, and I play the game and that doesnt look at all like the real thing, so why even bother relating it to that...

Ok, time for real detailed criticism rather than "its empty"

The main problem with your build is the lack of cover. The overall design would work fine if there were more consideration in constructing props like half-buried pipe sections or large horizontal fuel tanks, and a better terrain than what exists now. You also provided too much excess space in the building without filling it up; its not as if warehouses are 100% empty. Putting some walkways through there (more than just the one next to the window) would work well in breaking up the unused space.

The tunnels that you "walk through" are pretty much deathtraps; they're excessively long and offer no space to duck behind cover. Even though real tunnels are like that, they're rarely that long and have a sharp turn.

The main courtyard/space has practically no cover. This also goes for the buildings that you show. Trees offer little-to-none protection due to the tree trunk being so small, so you should scatter boxes, debris, etc there. Put a little more effort into constructing duplicated props that you can use around the whole build.


Even if its from Modern Warfare 2, This map is still very empty, and I play the game and that doesnt look at all like the real thing, so why even bother relating it to that...

I said I BASED it off of the map,  I didn't say I tried to replicate the exact thing.

the question is if anyone would have noticed if you hadn't said anything