Every time I try loading up Blockland, I get the background command promt-thing, and then just the error message 'Blockland.exe has stopped working', then it makes me close it down. It doesn't even get to the home screen. What should I do?
Also, I am unaware if this is necessary or not, but this is a copy of my 'console' file;
//-------------------------- 8/10/2012 -- 12:12:22 -----
Processor Init:
AMD (unknown), ~2.10 Ghz
(timed at roughly 2.11 Ghz)
FPU detected
MMX detected
3DNow detected
SSE detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing 3DNow extensions
Installing SSE extensions
Input Init:
DirectInput enabled.
Syntax error in input.
Blockland v21 build 1682
Module Directory: C:/Users/Jordan/Documents/Blockland
Profile Path: C:/Users/Jordan/Documents/Blockland
Total Ram: 2942 MB
OS: Windows 7 Home Premium Edition (build 7600), 32-bit
--------- Parsing Arguments ---------
argc = 2
Parsing command line arguments:
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
Executing config/server/ADD_ON_LIST.cs.
Executing config/server/musicList.cs.
--------- Loading MODS ---------
--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.
--------- Initializing Base: Server ---------------------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.
--------- Initializing Base: Client ---------------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
Accelerated OpenGL display device detected.
Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
OpenGLDevice::setScreenMode 1280 720 32 60 1
safeModeOn = 1
fixedFrame size = 3
caption size = 22
maxWindowWidth = 1360
maxWindowHeight = 740
Setting screen mode to 1280x720x32@60hz (fs)...
winState.hGLRC does not exist
winState.appDC does not exist
winState.appWindow does not exist
newFullScreen...
Changing the display settings to 1280x720x32@60Hz...
ChangeDisplaySettings worked
Creating a new full-screen window...
Acquiring a new device context...
setting pixel format
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context (2)...
Making the new rendering context current (2)...
wglMakeCurrent worked
don't need to ressurect texture manager
setting vsync 0
done setting vsync
destroying curtain