Author Topic: Will Intel graphics card users EVER be able to see the new shadows and shaders?  (Read 6402 times)

apparently nobody has noticed that it's barely been out for a day

I obviously do, I was online last night. Hopefully it wont be as GPU intensive as everyones making it seem.

apparently nobody has noticed that it's barely been out for a day

Not even a day, haha.
It's still disappointing not being able to launch the game, but bugs like this were expected.
Just remain calm :/

If it's this bad I don't want shadows <3

Yes lets all give up a wonderful feature because there are still people in the world who won't accept that Intel graphics cards are not designed for gaming.


nowayz

So you tellin me that I spent eight hundred dollars on this laptop and now I need a new one ALREADY?

I have intel graphics but I set my Shaders up to high and even with my stuffty Internet I don't get lag.

I have intel graphics but I set my Shaders up to high and even with my stuffty Internet I don't get lag.
How did you get on the game?

I have intel graphics b-
uh how is blockland working in the first place

So you tellin me that I spent eight hundred dollars on this laptop and now I need a new one ALREADY?



AND

Portal 2 is easy to run. Blockland lags a lot because of its stuffty way of doing things in the background and it has a crappy renderer. V21 will probably fix that.
I also can run TF2 with ease.
Combat Arms.

But minecraft sucks.

I'm so confused.

There are a lot of people trying to help but not really helping because what they're saying is wrong.

Intel processors are fine. Intel graphics cards can run blockland fine. Shaders do not work on Intel cards and there's a bunch of OpenGL errors in the console. This is the problem. Even though Intel cards are all integrated, you could probably run shaders on minimum or low on Intel cards like other integrated cards, if it worked.

The crashes may or may not be related to the card. There are people who do not have Intel cards who are also crashing. I have a very common modern Intel chipset (HD 3000) and blockland runs fine, but there are no shaders.

Intel cards aren't bad, and having one doesn't mean your computer is crappy. It means you don't have a gaming computer. Intel cards are intended to run 2d applications and video, they're primarily put into general purpose laptops, business computers, and all in ones. If you want blockland to look nice on your laptop you should have bought a gaming laptop.
« Last Edit: August 10, 2012, 12:22:47 PM by Wedge »

There are a lot of people trying to help but not really helping because what they're saying is wrong.

Intel processors are fine. Intel graphics cards can run blockland fine. Shaders do not work on Intel cards and there's a bunch of OpenGL errors in the console. This is the problem. Even though Intel cards are all integrated, you could probably run shaders on minimum or low on Intel cards like other integrated cards, if it worked.

The crashes may or may not be related to the card. There are people who do not have Intel cards who are also crashing. I have a very common modern Intel chipset (HD 3000) and blockland runs fine, but there are no shaders.

Well, I have a Nividia Geforce FX 5600(yeah, it's old stuff.), but it ran Blockland very well. My Blockland does crash at Package "CanvasCursor". My CPU is also a Intel Pentium 4(2.80GHz with Hyper-Threading) and my mainboard is a P4SD-VX (which is also provided by Intel). So, I think it's my Intel Chipset.

Should I try to update my graphics card, if possible?
« Last Edit: August 10, 2012, 12:24:46 PM by Cajetan »

No, Badspot made it so nobody who uses Intel can ever play blockland again because he was bullied in highschool by Intel and doesn't like them.

What Wedge said.

I have tried running the game on both Intel and Radeon graphics cards, with the same result; the Canvas Color bug thing.
I'm not entirely confident on Intel Chipset being able to run the shaders, but shaders aren't even involved until the game is actually loaded, and it won't even start up. Besides, I can run the Minecraft shader mods with my graphics card :/

To be honest I'm not bothered I have shaders or not, because I know they're likely to lag horrendously for me, but the fact is that if they're the issue I can't even turn them off until I load up the game. The game won't load.

And as for intel in general, I've been running Blockland for over a year on maximum settings with Intel Chipset Family 4 on my laptop with not a single issue even with a brickcount of over 100k.

I also updated my graphics card on BOTH my laptop (Intel) and computer (radeon).

What Wedge said.

I have tried running the game on both Intel and Radeon graphics cards, with the same result; the Canvas Color bug thing.
I'm not entirely confident on Intel Chipset being able to run the shaders, but shaders aren't even involved until the game is actually loaded, and it won't even start up. Besides, I can run the Minecraft shader mods with my graphics card :/

To be honest I'm not bothered I have shaders or not, because I know they're likely to lag horrendously for me, but the fact is that if they're the issue I can't even turn them off until I load up the game. The game won't load.

And as for intel in general, I've been running Blockland for over a year on maximum settings with Intel Chipset Family 4 on my laptop with not a single issue even with a brickcount of over 100k.

I also updated my graphics card on BOTH my laptop (Intel) and computer (radeon).

What exactly does cause this CanvasCursor bug then? I have an intel chipset, which could be the main reason. But I'm still not safe about that.

By the way, does your laptop and computer have an intel chipset?

If you have integrated+dedicated graphics in a laptop, and the dedicated card is an ATi one - go into 'Switchable Graphics' in Catalyst Control Center, and make sure Blockland's assigned to High Performance. Mine assigned this automatically, once I finally got CCC to install properly after it mysteriously disappeared entirely from my system.

It pulls ~25fps looking at all of the Afghan DM save on High settings. ~40 on Low. Playable but not amazing. Hits vsync on Minimum, which is good enough. Before I fixed the driver issues, it wasn't swapping to the dedicated GPU and I was getting the 'packet' error - seems to be the Intel one not supporting a recent enough version of the GLSL language or a proprietary extension. Shows in the console as 1.something with an Intel revision number after it - my desktop and the laptop dedicated show 4.20.

some recent computers (like mine) uses two graphics cards, one is intel 64 mb for buisness and battry saving and the other one is nvidia 1gb for gaming... i can't enable shaders... That's a nice bad work we have here...
As for you - check in the nVIDIA control panel. If it's an Optimus setup, there should be options in the driver control panel to force dedicated/integrated rendering for different applications, from a quick googling about. It's meant to swap automatically if the integrated is under enough stress, but I get the feeling swapping devices at runtime will cause more issues than it solves in this case.

If you don't have the Optimus UI in the driver panel, try updating to the latest nVIDIA driver - apparently some machines aren't supported, but if you can update it should detect the dual cards and install the right handlers. Been hearing about nVIDIA dropping support a lot lately.

forget it all. I hate this toaster.