Author Topic: .blb : Making faces not cast shadows  (Read 1505 times)

Is there any way to make specific faces not cast any shadows? I made a brick and made a decal/logo on it, but it's a model, and it casts an ugly shadow over the rest of the model. Any way to make it not cast any shadow?

Use a texture. It saves polygons and it's easier.

If extrude's advice doesn't work or can't be followed, you're going to have to post a picture of your brick

Use a texture. It saves polygons and it's easier.

How does one assign textures to a brick?... Despite prints.

Also:


You could make it a print brick, then do some simple code to automatically set the print as that specific one when the brick is planted

Make it so that your logo thing is on the same plane as the face it's supposed to be on, as opposed to just floating above it.

Make it so that your logo thing is on the same plane as the face it's supposed to be on, as opposed to just floating above it.

The recycle logo is unfortunately too big, if I had put it on the exactly same plane, after a distance it will bug the forget up. It's not recommended to have visible faces overlap.



You could make it a print brick, then do some simple code to automatically set the print as that specific one when the brick is planted

Once I put it for upload I don't want people to download a print pack too.

The recycle logo is unfortunately too big, if I had put it on the exactly same plane, after a distance it will bug the forget up. It's not recommended to have visible faces overlap.

You can arrange faces on that side around the logo so there's no overlap.

You can arrange faces on that side around the logo so there's no overlap.

That would mean a lot of subdivides, and plus, the bin is is sightly smaller from bottom to top, putting them perfectly without having other bugs is again, unbearable.

Well, transparent bricks don't cast shadows, so you can also use

Code: [Select]
COLORS:
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0

Where "0 0 0 0" is "R G B A" and make your logo a transparent white. You should stick that in between the "UV COORDS" and "NORMALS" bits.

That might just work. Might. But can I make it half-transparent and still not cast?

Should do, seeing as the glass in the window brick is not fully transparent but still doesn't cast shadows.