Author Topic: Derpy Lighting?  (Read 406 times)



Is this how shadows are supposed to look or is something wrong?




im not seeing whats wrong
Their pixelated

TIP: set the shader settings to 'ULTRA' using the client_ultragraphics add-on

Badspot said in the Bugs topic,

Quote from: Badspot
Non-Issues:
- Shadows are pixelated - That is because they are made of pixels.  The shadow texture distribution may not be optimal but really it's pretty good.  There are some blur approximations that can be used to soften the edges but in my opinion they are not worth the performance cost.  If you really want to (and you have 1gb+ of video ram), you can increase the shadow quality to use 4k textures with the console command optionsDlg.setShaderQuality(6); Note that this is really slow and the shadows are still made of pixels, just more of them.

Maybe you should read the Bugs topic in the development section before asking about what you think is a bug.