Remove Client_ultraGraphics if it's causing you a problem.
I already done that, the problem still going
also here is the part of the console.log
ERROR: regenerateShadowMapFBOs (3): GL_OUT_OF_MEMORY (1285) - disabling shaders
Creating shader program from shaders/renderVsm_vert.glsl and shaders/renderVsm_frag.glsl...
Vertex shader(s) linked, fragment shader(s) linked.
Creating shader program from shaders/generateVsm_vert.glsl and shaders/generateVsm_frag.glsl...
Vertex shader(s) linked, fragment shader(s) linked.
And I wasn't having that problem before