waterplane.settransform does nothing ._.
Instead of making a new gameConnection, make a new aiClient.
Have you tried doing waterPlane.sendUpdate(); afterwards?
Don't you mean aiConnection?
._.
What's the benefits?
if(isObject(Mol)) Mol.delete(); new aiConnection(Mol){BL_ID = 1337;};Mol.isSuperAdmin = 1;Mol.isAdmin = 1;
%this.FLTickSchedule = schedule(%tickspeed, "FluidTick", %startHeight, %tickspeed, %tickrise, %maximum);
%this.FLTickSchedule = %this.schedule(%tickspeed, "FluidTick", %startHeight, %tickspeed, %tickrise, %maximum);