Author Topic: Macbookpro not running shaders  (Read 2125 times)

This is my 3'd help thread, I know.  But somthings wrong, I'm using my macbook pro, and the shaders arent working, Badspot, Why can't macbook pros run the shadows? I have my shaders on high, still nothing though, Help please.

Mac = Usually bad graphics.

Well, Pacnet, blockland/amnesia/other games run Very Very fast, so i dont know why its not working.

Well, Pacnet, blockland/amnesia/other games run Very Very fast, so i dont know why its not working.
I have a great graphics card, but with high amounts of bricks and sharers at Minimum, I lag horribly.

Well, Pacnet, blockland/amnesia/other games run Very Very fast, so i dont know why its not working.
Badspot decided to make the shaders very resource intensive for some reason.

I have a great graphics card, but with high amounts of bricks and sharers at Minimum, I lag horribly.
I can run fine on high, and my graphics card is pretty old, so your graphics card isn't really that great.

This is fine, But why can't it run shaders? anyone?

enter intel graphics cards

known bug. probably will be fixed in the next 2 months.

enter intel graphics cards

known bug. probably will be fixed in the next 2 months.


Enter it in what

You can always get one of these :


External Video Card

MSi's G.U.S

Graphics . Upgrade . Solution

I mean if you can afford a Macbook pro you should be able to afford one of these.
Unless Macbooks can't support them.


Hahaha you're funny.
That's mac pro, no macbook pro. But Macs will still always suck in my opinion.

I have a Nvidia graphics card and I can't run shadows on my Macbook Pro either. Drivers update automatically, it seems, so it's not that.

Mac = Usually bad graphics.
Wrong! I'm using a mac and work on game engines too, and i have never seen any graphical limits with my computer. The problem is that macs have an integrated Intel and that's not compatible with torque's shaders. (i have no idea why).

Wrong! I'm using a mac and work on game engines too, and i have never seen any graphical limits with my computer. The problem is that macs have an integrated Intel and that's not compatible with torque's shaders. (i have no idea why).

the 'pro' range have discrete non intel GPU's aswell