Some of you may already know, but for those who don't, the sun's direct lighting affects certain parts of textures, how is this done you may ask? According to my research, it depends on the brightness of the texture, even if those parts are transparent, it's still gonna affect how the direct lighting affects it
Let's look at an example, Jirue's archer decal

"Oh god why does it look so hideous?"
This is why

Anything that isn't completely black is gonna have some sort of shine to it, and with wacky colored transparency like that, there's bound to be some odd issues with the direct lighting
"But what can i do about this?"
A free program like
Paint.NET can easily remedy this, open up your face or decal or print, make sure you have the Layers window open by clicking on 'Window' on the top of the Paint.NET window and click the Layers option
Create a new layer by clicking

on the Layers window and move it below the original layer by clicking the

, while on this new layer, click the 'More >>' button on your Colors window, set your color to pure black and the 'Transparency - Alpha' to 0, then use the Paint Bucket to fill the whole layer
Then click on the original layer above your transparent black layer and click the

to merge the top layer down over your layer, then all the transparent parts should turn transparent black
I've done this with Jirue's archer decal, and now here's what it looks like with visible alpha/transparency

Much better?

Much better!
Masterlegodude, we're done here! *
outro music*