the shaders are built by pixel so GPU
the shaders are built by slaves in a small hut.
Blockland is very CPU-intensive compared to other games due to the nature of how bricks work.Unless you're looking to increase performance in huge builds you won't really see a difference
I've been searching dev threads to find out whether the shaders are close to being optimised, any answer on that?
Blockland is very CPU-intensive compared to other games due to the nature of how bricks work.