Here's the full server.cs:
package SpaceRP_Events
{
registerOutputEvent("client", "addCredits","int -10000 10000 25", 1);
function Client::addCredits(%client, %amount)
{
%old = %client.credits;
%client.credits = (%old + %amount);
}
registerOutputEvent(client, "setCredits","int -10000 10000 25", 1);
function Client::setCredits(%client, %amount)
{
%client.credits = %amount;
}
registerOutputEvent(client, "addIceCrystals","int -10000 10000 25", 1);
function Client::addIceCrystals(%client, %amount)
{
%old = %client.icecrystal;
%client.icecrystal = (%old + %amount);
}
registerOutputEvent(client, "setIceCrystals","int -10000 10000 25", 1);
function Client::setIceCrystals(%client, %amount)
{
%client.icecrystal = %amount;
}
registerOutputEvent(client, "addGold","int -10000 10000 25", 1);
function Client::addGold(%client, %amount)
{
%old = %client.gold;
%client.gold = (%old + %amount);
}
registerOutputEvent(client, "setGold","int -10000 10000 25", 1);
function Client::setGold(%client, %amount)
{
%client.gold = %amount;
}
};
activatePackage(SpaceRP_Events);