Author Topic: Collision on static shapes  (Read 1396 times)

Today i decided to work on a mod, but I'm lost as to how i can add collision to a static shape. can anyone tell me how to add collision.\

When i try to do this, i see the collision box, :( not good.
« Last Edit: August 14, 2012, 03:38:53 AM by Eeposs »

Name the collision object col-0 (or any other number) and move it to layer 2. When exporting to DTS add a new collision level and select layer 2 and change the detail-1 level to layer 1 instead of all the layers.

Name the collision object col-0 (or any other number) and move it to layer 2. When exporting to DTS add a new collision level and select layer 2 and change the detail-1 level to layer 1 instead of all the layers.
Thanks

Name the collision object col-0 (or any other number) and move it to layer 2. When exporting to DTS add a new collision level and select layer 2 and change the detail-1 level to layer 1 instead of all the layers.

so like this?



Umm, Kade still does not know how ):

Umm, Kade still does not know how ):
This but click the first layer on the Detail-1 and done.
so like this?


This but click the first layer on the Detail-1 and done.
He tried adding collision to one but the collision box was visible and it had no collision.

yeah i clicked on the first layer, then exported and everything, then suddenly the collision box pulled a material out of it's ass and rendered itself, seeing as i never gave it a material

yeah i clicked on the first layer, then exported and everything, then suddenly the collision box pulled a material out of it's ass and rendered itself, seeing as i never gave it a material
You need to move the collision box to layer 2 in Blender and then do everything you did before.