Tau Pulse Weapons
By Tingalz
~Description~
The Pulse Rifle is the standard weaponry of Tau Fire Warriors and their Shas'ui leaders. While about the size of an Imperial Lasgun, it is far more powerful. It fires a plasma pulse, which is generated when an induction field accelerates a particle which breaks down as it leaves the barrel. The small circular device near the end of the barrel is a housing for a gyroscope that is part of an aim-stabilization system that allows the rifle to remain steady on target and angled for optimal firing at distance regardless of factors like shaking hands. This helps to give pulse rifles a greater effective range than many other infantry weapons.
The pulse rifle has a 12 round magazine and is semi-automatic. It does 30 damage per shot and is relatively accurate.
The pulse carbine has a 24 round magazine, fully automatic, does as much damage as the rifle but is far less accurate.
The pistol is essentially a less accurate version of the rifle.
The armor comes yellow, and is activated with
/tauhelmet and
/taushoulderpadWeaponsArmorBoth were made by tingalz
XV8 CrCIA Battlesuit

~Fluffy Descripteroo~
- The XV8 is the standard-issue suit used by the Fire Caste, though other variants exist, the most common being the Broadside Battlesuit. The CrCIA suit is packed with advanced technology, including a jetpack, recoil absorbers and targeting sensors. Information gathered from the CrCIA' sensor suite can be transmitted to command units, providing them with updated battlefield intelligence. A nanocrystaline alloy armour is used, giving the suit superior protection while keeping weight at a minimum. Although the armour provides superior protection against most small arms, it is no defence against heavier weapons such assault cannons and lascannons which penetrate right through.
So essentially, this thing will fly around and ruin people's days.
CRUNCHY DESCRIPTION
- Jetpack with limited jump ability. Prevents bunnyhopping.
- 350 HP
- cool as forget model
Comes with
*7* fancy weapons designed specifically for this suit!
- Plasma Rifle: Your mainstay long-midrange weapon, highly accurate but not as damaging as other, more powerful, plasma weapons.
- Burst Cannon: A short-midrange weapon which values sheer fire output over accuracy. Wildly innaccurate past short range, does very high damage.
- Cyclic Ion Blaster: The burst cannon's younger cousin. This baby raycasts, does variable damage, and is ridiculously accurate. The only downside is the rather lacking range on the weapon.
- Tau Flamer: Your good ol' flamethrower. Good in close-quarters combat, where the flame is likely to blind your opponent.
- Fusion Blaster: A short-ranged weapon that fires one shot at a time, but instantly kills normal blockheads. Just hope you're not caught out in the open after you pounce with this thing...
- Rocket Pod: Fires three unguided, gravity-affected rockets in quick succession before reloading. Good for long-range bombardment, but not as good as...
- TWINLINKED RAILGUNS: The god of battlesuit weapons. This thing has unlimited range, instantly kills anything it hits short of a tank, but is offset by its bulkiness and long reload time. Of course, with this thing you might not have to worry about the opposition getting close at all...
KNOWN BUGS
- The model glows in shader mode. If this bothers you too much turn shader mode off for now. We're looking into a fix.
- (not technically a bug but I know I'm going to get yelled at about it)Projectiles spawn from the weapon muzzles. This is known and by design. It would make no sense if the crCIA suit started spitting bullets or flame out of its head. To compensate at close range for this aim slightly to the left.
To-do list:
Fix glowymodel syndrome
Add jet emitters
Add Airbursting Fragmentation launcher
Creds:
Frogfreak: modeling, scripting, general cool guy
Tingalz: Sounds, weapon emitters, and damage tweaks
Comr4de: concept and chief wip cracer