Poll

Which class do you like the most?

Commando
18 (18.8%)
Demolitons
5 (5.2%)
Firebug
9 (9.4%)
SharpShooter
17 (17.7%)
Berserker
7 (7.3%)
Support
7 (7.3%)
Combat Medic
10 (10.4%)
Engineer
23 (24%)

Total Members Voted: 96

Author Topic: Square Soldiers Mod (DEAD)  (Read 34343 times)

THIS TOPIC IS DEAD PM FROSTBYTE IF YOU WANT THE MODELS.

Square Soliders (Working title)
By Counter98

-About-
Remember the old Army Men Mod by DarkStar? I loved using it back in the day and it was sad it was cancelled because it created too much lag in-game or something so the player could only use one class. I had recently begun to start modelling a simple square figure in Wings3D and thought it would be pretty cool if i made him look like a solider of some sort. At around 2-3am I finished him and thought about making more characters into a mod and so for the past month or so I have been thinking of ideas and classes for this mod, so far only 3 have been made due to it being summer and I was doing other stuff, haven't had time, and feeling sick.

-Can I help?-
I'm at the point near rigging and may attempt it myself but if you can rig or script I would love that very much. Give me some time before I can PM the model's though i still have some kinks and such to work out (mostly extruding arms and legs)

If you can't script or rig you can certainly help by suggesting weapons or ideas for this mod, submit other ideas if you would like, or even fanart.

-Classes-
Every class is going to have a different appearance from each other, different abilities, weaknesses and advantages to each other, and have their own role in whatever they are doing. Im sort of basing these off of Killing Floor's class system.

Commando

"GO GO GO!"

Flanks and Attacks and does all the dirty work.

Ability: Switch gun modes from Full Auto, Burst, Semi Auto

Demolitions

"Badda Boom"

 Takes out groups, vehicles, turret and mg placements, and also a sniper's worst enemy.

Ability: Satchel Charges for breaching or explosive traps.

FireBug

"I love the smell of napalm in the morning!"

Burns enemies and sends them running for water, effective when close or against groups, also good for sneaking up on players. When shot in the back enough the tanks explode igniting enemies and friendlies in a firey explosion.

Ability: Ignites foes and chips away enemy health.

SharpShooter

"I've got a bullet with your name on it"

A lone wolf type player who takes enemies out from affar. Not too powerful up close but deadly at long range and a head shot can instantly kill anyone.

Ability: Spotting players and showing then to his friends. The bane of the sneaky players existence.

Berserker

"RAAAAAGH!"

A maniac who doesn't use guns, and melee weapons instead. Runs fast and can easily get behind enemy lines and avoid bullets. He isn't that tough to kill however.

Ability: Charge up Berserk meter to charge at enemies doubling speed and damage.

Support

"I HAS BIG GUN, COME LET ME SHOW YOU"

A big guy with a big gun, soaks up bullets and fires a big lmg that fires dam fast, it isn't as powerful as the HMG however but it's still good for keeping enemies away when you don't have equipment setup. His suit also gives him damage resistance but makes him move slower.

Ability: Supplies ammunition to his teammates.

Combat Medic (WIP)
"You'll thank me later you ungrateful richardheads!"

The unappreciated team player. He runs around to his teammates to patch them up when they are low on health, making him a key part in advancing or staying alive. he isn't meant to assault a group of enemies since he just has a snub nose revolver as his backup weapon.

Ability: Heals his team with med packs.

Engineer

"I'd like to see you try to get past THIS"

Builds automated turrets and creates HMG posts for his teammates to use, making him another key defensive player. He carries his rusty, trusty shotgun with him in case any enemies try to attack him, it isn't great at range but if someone is close it can be deadly... just like the things he creates.

Ability: Builds Barricades for defense, HMG posts for mowing down enemies, Sentry Turrets for keeping pesky players out of important areas.


-What do you need ideas for?-

Any other gameplay elements

A snubnose, revolver or a magnum type weapon for the Medic

A LMG for Support

A new Sniper rifle for SharpShooter

A Melee weapon for Berserker (Think of something a physco would use)

I will probably use the weapons suggested and make a modified version or feel free to post more so I can try to mix the styles together. For looks go for Vietnam War Era, thats the theme of the mod but weapons an be from any other era, just not too much modern stuff a little is ok.

-Buildables-

HMG

A heavy mounted gun that can only be placed in one spot and cannot be moved, its very powerful and accurate but has a slow fire rate.

Turret

Attacks enemy teams on sight, its doesn;t move but has limited range and acts on it's own, it also fire faster than the HMG but is a tad weaker.

Barricade (WIP)
A wall or sandbags used for cover or defence, these are very good if you want to keep a turret or key position covered from enemy fire, they can be worn down or taken out by a rocket quickly, and cannot be repaired however.

-These look like they should be in their own game-
Yeah I know and I may use them for something after Highschool or College, but BL is very easy to mod for me.

-Key Features-
Everything summed up in a nutshell.

-Multiple classes that vary in apperance and role
-Focused teamwork with playertypes
-Custom GUI (Maybe)
-All classes have certain abilities
-Constructables to aid in combat
-Custom vehicles (Maybe)
-Simple appearance reducing lag

Tell me what you guys think and leave constructive criticism below, nothing mean please.
« Last Edit: November 18, 2012, 10:20:27 PM by Frostbyte »

Dev team

Frostbyte
Alphadin
Eepos (?)
Brian Smithers



Not really on the team but have helped or done some neat stuff:

tommy631 - Concept art for sniper and lovely Firebug

CJWarrior - suggesting classes and giving me some good ideas and making sure we make nothing generic.



Fanart

tommy631 loves this mod so much hes made some amazing fanart for us.





nixton also gives us some ideas.




Counter98 depicts a worker.

« Last Edit: October 18, 2012, 10:27:55 PM by Frostbyte »

This should be a whole new separate game.

This should be a whole new separate game.
Sort of planning it to be a separate gamemode probably.

Has potential. If ya need people to test stuff/build, lemme know.

I think i'll begin work on editing the Commando playertype and trying to get that ingame ASAP tomorrow.

Not tonight, feel way too sick :S

For weapons I think you should just have very basic stuff.  Like a pistol, rifle, knife, grenade ect.  I think this could turn out to be a very cool mod in the end.

these look great, try to keep a toy-like feeling to it.

how about vehicles?

Make a texture/stud pack to go along with these?

Demolition should have a secondary shotgun.


I love to rig! I would be glad to rig this, if given the change to.
EDIT:
However don't bank on me either.
« Last Edit: August 14, 2012, 06:43:10 PM by Alphadin »

Wow thanks for the feedback guys :D

I'll answer some questions for you since your all so nice :3

these look great, try to keep a toy-like feeling to it.

how about vehicles?
I was thinking of making vehicles for the mod, but nothing so far.

Demolition should have a secondary shotgun.
That might be a maybe.

For weapons I think you should just have very basic stuff.  Like a pistol, rifle, knife, grenade ect.  I think this could turn out to be a very cool mod in the end.
I may not use this for all classes, maybe just Commando, or all classes could have some sort of backup weapon.

I love to rig! I would be glad to rig this, if given the change to.
EDIT:
However don't bank on me either.
Thank you, even f you don't get banked on im happy you can help.

I'd love to see this completed, give me a reason to play blockland again

here have a doodle

« Last Edit: August 14, 2012, 11:45:05 PM by tommy631 »

Oh wow. Thats really neat. If you're accepting testers id like to try it out sometime.